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[Upd 4!] Difficulty Button Incremental

[Upd 4!] Difficulty Button Incremental

A Roblox experience owned by Icehaha Studio.

SimulatorENincrementalsimulatorautomation

Description (written by the developer; not a statement by this register)

Welcome to Difficulty Button Incremental! This game is a Difficulty Button Sims, combined with other elements from other incremental, like proper reset layers, automations and many more! You can try the game out! Note that this game is still beta so bugs can occurs and not all content is out. Update 4.1 - v0.4.1 New Content: -Extend Skill Tree Changes:: -A lot of rebalance -Rearrange Automation progression. (Should be easier overall) -Fix a lot of bugs -Change the game lighting to match with that area Update 4.0 - v0.4.0 New Content: -Unlock the Third Reset layer -Add 1 new area Changes -New UI Overhaul -Add Help Menu -Add Quick Teleport -Add Automatic Leader Board -Add Visual Changes -Add new settings Endgame: ~1e8.5M Automatics, Coldness Milestone 3-5 This game is inspired by SteFAN's Difficulty Button simulator made by Darkness Studio! [Not the one made by Silliam1028]

Last updated by the developer 8 Aug 2026, 12:42 UTC.

59
playing (measured 11 Aug 2026, 06:50 UTC)
439,118
lifetime visits
65%
liked (793 👍 / 422 👎)
2,288
favourites (5.2 per 1k visits)
25 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:5031first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Area 1 - Sky Lobby · progression89,469 · 73.2% win
Area 2 - Garden. · progression43,258 · 45.6% win
Reset 1 - Towernify · other20,380 · 20.9% win
Area 3 - Desert! · progression13,870 · 13.8% win
Area 4 - Difficulty Temple · progression7,886 · 6.3% win
Reset 2 - Citadelication · other7,039 · 4.2% win
Feature 3-1 - Killbrick manipulator · other5,872 · 3.8% win
Feature 3-2 - Citadel Grinding · progression3,073 · 1.3% win
Feature 3-3 - Research · progression2,158 · 1.7% win
Feature 3-4 - Skill Tree · other1,567 · 1.7% win
Reset 3 - Soul Sacrifice · other933 · 2.1% win
Feature 4-1 : Soul Harvesting · progression636 · 0.80% win
Reset H-1: The Night · other525 · 0.80% win
Feature H-1: The Ring Select · other271 · 1.3% win
Reset H-2: Heat Death · other250 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked4 September 2026 — 65 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:1865no change
24 Aug 2026, 22:2065no change
14 Aug 2026, 22:1965first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.