[Upd 4!] Difficulty Button Incremental
A Roblox experience owned by Icehaha Studio.
SimulatorENincrementalsimulatorautomation
Description (written by the developer; not a statement by this register)
Welcome to Difficulty Button Incremental! This game is a Difficulty Button Sims, combined with other elements from other incremental, like proper reset layers, automations and many more! You can try the game out! Note that this game is still beta so bugs can occurs and not all content is out. Update 4.1 - v0.4.1 New Content: -Extend Skill Tree Changes:: -A lot of rebalance -Rearrange Automation progression. (Should be easier overall) -Fix a lot of bugs -Change the game lighting to match with that area Update 4.0 - v0.4.0 New Content: -Unlock the Third Reset layer -Add 1 new area Changes -New UI Overhaul -Add Help Menu -Add Quick Teleport -Add Automatic Leader Board -Add Visual Changes -Add new settings Endgame: ~1e8.5M Automatics, Coldness Milestone 3-5 This game is inspired by SteFAN's Difficulty Button simulator made by Darkness Studio! [Not the one made by Silliam1028]
Last updated by the developer 8 Aug 2026, 12:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 06:50 | 31 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 00:18 | 65 | no change |
| 24 Aug 2026, 22:20 | 65 | no change |
| 14 Aug 2026, 22:19 | 65 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.