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Meticulous Mathematics [Multiplication Matters]

Meticulous Mathematics [Multiplication Matters]

A Roblox experience owned by Meticulous Devs.

SimulatorENincrementalmathco-op

Description (written by the developer; not a statement by this register)

Welcome to Meticulous Mathematics! An incremental game centered around mathematics and... yeah, mostly math. Featuring: - 3(+1) Reset Layers! - 8 Total Resets! - Plenty of new content to explore! - Tons of hours of content! - A little endgame feature..... Update 0.2 introduces: - Manifestations! A challenge type feature, push through to prevail! - A new realm with many things to explore! - Many visual things reworked and major code changes. - Over twice as much content as previous update! Data saves to your specific private server. This enables co-op gameplay! Gather your friends and play funny math game together. Public servers neither save nor load data.

Last updated by the developer 13 May 2026, 13:53 UTC.

7
playing (measured 11 Aug 2026, 08:01 UTC)
488,683
lifetime visits
80%
liked (1,547 👍 / 383 👎)
4,003
favourites (8.2 per 1k visits)
19 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

are you out of your mind
10,000 R$
Why would you buy this lol
1,000 R$
Mega Donation
250 R$
Early Teleport
100 R$
Large Donation
100 R$
Donation
25 R$
Mini Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Subtraction · other29,672 · 16.5% win
Genesis · welcome11,121 · 8.2% win
Multiply · other10,486 · 6.2% win
Formation · other9,767 · 6.2% win
The Factor · other5,106 · 10.3% win
The True Beacon Of Light..? · other3,802 · 4.1% win
Pre-Alpha Completion [UNOBTAINABLE] · progression1,658 · 0.00% win
Addition Tier 5 · progression1,576 · 4.1% win
Mania · other1,465 · 0.00% win
Positivity · other1,315 · 0.00% win
Begin The Insanity · progression1,235 · 0.00% win
Combination Buyables · other1,204 · 0.00% win
can you spot him [UNOBTAINABLE..?] · secret806 · 0.00% win
Fibonacci Sequence 0.1 [UNOBTAINABLE] · other176 · 0.00% win
Fibonacci Sequence [0.2 TRUE ENDGAME] · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:1980no change
24 Aug 2026, 21:2280no change
14 Aug 2026, 21:2180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.