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Don't burn the house down!

Don't burn the house down!

A Roblox experience owned by SquishySoft Games.

AdventureENchoose-your-own-adventurelife simulatorsingle player

Don't burn the house down! is an adventure experience created on 2022-07-25. It has accumulated 15,259,858 lifetime visits and 61,851 favorites. Currently, 66 users are playing. The game holds an 84% like percentage. It is categorized under the adventure genre.

Description (written by the developer; not a statement by this register)

Don't Burn the House Down! A single player game where you must complete your daily task list before your mom gets home. Race against the clock, make tough choices, and unlock exciting side quests in this immersive choose-your-own-adventure style experience, designed exclusively for single player. Be careful, as one wrong choice can lead to disastrous consequences. 🚨🚨🚨Check out all our games!🚨🚨🚨 https://www.roblox.com/communities/9262151/SquishySoft-Games > The choices you make will change the way your day goes. > Finish as many tasks and unlock as many quests and secrets for a higher score! > Compete for the highest final score with the global leaderboard. >🎧Headphones recommended!! > Please give us a thumbs up to support us 👍 > A single player experience! Don't Burn the House Down, Scary, GTA, Zombies, Funny, Life simulator, Don't Burn the Shack Down

Last updated by the developer 25 Dec 2025, 20:46 UTC.

66
playing (measured 10 Aug 2026, 17:50 UTC)
15,259,858
lifetime visits
84%
liked (19,342 👍 / 3,691 👎)
62,179
favourites (4.1 per 1k visits)
25 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:5097first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hacker 777
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Day 1 Complete! · progression3,364,988 · 84.3% win
Day 2 Complete! · progression2,381,877 · 58.2% win
Day 3 Complete! · progression781,883 · 10.7% win
Painting Aficionado · collection42,173 · 0.80% win
Doll Whisperer · other12,985 · 0.30% win
You are the riddle sage! · other725 · 0.00% win
Hacker · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:4884no change
13 Aug 2026, 17:4784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.