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Unfunny Ragdolls [UPDATE]

Unfunny Ragdolls [UPDATE]

A Roblox experience owned by Luc's Ragdoll Community.

Sandbox & buildingENphysics simulationragdollsandbox

Unfunny Ragdolls [UPDATE] is a sandbox-building experience created on 2022-08-03. The game features realistic ragdoll physics and vehicle spawners. It has accumulated 3,901,188 lifetime visits and 9,765 favorites. Currently, 22 users are playing. The title holds a 75% like percentage. Blood effects are toggleable within the settings.

Description (written by the developer; not a statement by this register)

VEHICLE SPAWNERS ARE BACK! A realistic ragdoll physics simulation. Unfunny Ragdolls is a game like any other ragdoll game. Slide down a slide, fall down a couple stairs, take a nice walk on a landmine field or... I don't know, just hangout with other people. For updates and more, see Luc's Ragdoll Community. Comment your suggestions on the group wall. Blood is toggleable under Ragdoll Settings. Disabled by default. Shutdown = Update

Last updated by the developer 1 Aug 2026, 21:41 UTC.

22
playing (measured 10 Aug 2026, 22:49 UTC)
3,901,188
lifetime visits
75%
liked (1,447 👍 / 487 👎)
10,089
favourites (2.6 per 1k visits)
3 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:4912first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bomb
100 R$
Taser
100 R$
Homerun!
50 R$
Push
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Already a pro at this · other1,312,456 · 100.0% win
To space! And beyond! · progression932,164 · 75.7% win
Look both ways before crossing · other698,776 · 54.6% win
How did you not see that? · secret649,821 · 53.1% win
I need a break · other322,229 · 24.6% win
Oh boy, oh boy... · other278,946 · 23.0% win
2 MILLION Visits! Wow, thank you! · other164,155 · 0.00% win
1 Million visits! Thank you! · other157,762 · 0.00% win
Is that the creator? · other4,068 · 0.00% win
The weather outside is frightful... · other813 · 0.00% win
SP00KY · other786 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3675no change
24 Aug 2026, 03:3575no change
14 Aug 2026, 03:3475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.