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[UPD] Motion Euphoria Ragdoll

[UPD] Motion Euphoria Ragdoll

A Roblox experience owned by inlike's room.

SimulatorENragdoll physicsobstacle courseEuphoria engine

[UPD] Motion Euphoria Ragdoll is a simulator experience created on 2024-05-25. It currently has 353 players online. The game has accumulated 46,169,680 lifetime visits and 128,278 favorites. User engagement shows an 86% like percentage. The description highlights ragdoll mechanics and obstacle navigation.

Description (written by the developer; not a statement by this register)

play this instead: https://www.roblox.com/games/135940397788697/people-the-game (no this is not a remake this is just alot better gameplay wise) !!!This game contains flashing lights!!! Dive into a crazy world filled with many obstacles and attractions. Test unique ragdoll that can walk and react to different scenarios! Controls: R - Ragdoll Shift - Sprint V - First person Z - Change build mode X - Deselect object C - Spawn object Commands: /sit /cleanup Tags: ragdoll, euphoria, active ragdoll, euphoria ragdoll, ragdoll game, blood, fun, mer

Last updated by the developer 14 Jun 2026, 01:48 UTC.

99
playing (measured 24 Aug 2026, 05:50 UTC)
46,444,994
lifetime visits
86%
liked (28,890 👍 / 4,667 👎)
129,179
favourites (2.8 per 1k visits)
25 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9938924410 August 2026 — 346 players21 August 2026 — 305 players21 August 2026 — 273 players21 August 2026 — 245 players21 August 2026 — 312 players22 August 2026 — 271 players22 August 2026 — 267 players22 August 2026 — 221 players22 August 2026 — 212 players22 August 2026 — 184 players22 August 2026 — 150 players22 August 2026 — 150 players22 August 2026 — 153 players22 August 2026 — 124 players22 August 2026 — 115 players22 August 2026 — 151 players22 August 2026 — 168 players22 August 2026 — 185 players22 August 2026 — 209 players22 August 2026 — 250 players22 August 2026 — 245 players22 August 2026 — 274 players22 August 2026 — 295 players22 August 2026 — 293 players22 August 2026 — 262 players22 August 2026 — 267 players22 August 2026 — 261 players22 August 2026 — 241 players22 August 2026 — 271 players23 August 2026 — 262 players23 August 2026 — 242 players23 August 2026 — 242 players23 August 2026 — 231 players23 August 2026 — 198 players23 August 2026 — 182 players23 August 2026 — 146 players23 August 2026 — 141 players23 August 2026 — 136 players23 August 2026 — 142 players23 August 2026 — 108 players23 August 2026 — 143 players23 August 2026 — 181 players23 August 2026 — 183 players23 August 2026 — 233 players23 August 2026 — 320 players23 August 2026 — 311 players23 August 2026 — 325 players23 August 2026 — 366 players23 August 2026 — 316 players23 August 2026 — 389 players23 August 2026 — 347 players23 August 2026 — 315 players23 August 2026 — 299 players24 August 2026 — 279 players24 August 2026 — 262 players24 August 2026 — 183 players24 August 2026 — 155 players24 August 2026 — 137 players24 August 2026 — 99 players10 August 202624 August 2026
59 measurements spanning 14 days, net -247. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–433 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 59
Measured (UTC)PlayersChange
24 Aug 2026, 05:5099-38
24 Aug 2026, 04:50137-18
24 Aug 2026, 03:50155-28
24 Aug 2026, 02:50183-79
24 Aug 2026, 01:50262-17
24 Aug 2026, 00:50279-20
23 Aug 2026, 23:50299-16
23 Aug 2026, 22:50315-32
23 Aug 2026, 21:50347-42
23 Aug 2026, 20:50389+73
23 Aug 2026, 19:50316-50
23 Aug 2026, 18:50366+41
23 Aug 2026, 17:50325+14
23 Aug 2026, 16:50311-9
23 Aug 2026, 15:50320+87
23 Aug 2026, 14:50233+50
23 Aug 2026, 13:50183+2
23 Aug 2026, 12:50181+38
23 Aug 2026, 11:50143+35
23 Aug 2026, 10:50108first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Light car
100 R$
Bomb
80 R$
Spawn More Cars
60 R$
Hot sauce
35 R$
Push
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome11,134,416 · 69.1% win
10M_Visits · other8,449,303 · 70.8% win
Beta player · other3,783,420 · 0.00% win
1M Visits!!! · other3,440,198 · 0.00% win
Oof · other2,962,590 · 23.6% win
30 Minutes in game · other1,621,202 · 9.6% win
Skeletons Nightmare · other518,336 · 3.3% win
Too fast · other275,698 · 2.4% win
100K visits!!! · other269,711 · 0.00% win
Aw man · other70,614 · 0.40% win
Invited A Friend! · social27,937 · 0.50% win
The richest guy · other15,574 · 0.10% win
Glass breaker · other7,624 · 0.10% win
Met inlike · other6,380 · 0.00% win
The golden gift [xmas] · collection5,162 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked24 August 2026 — 86 % liked24 August 2026 — 86 % liked24 August 2026 — 86 % liked24 August 2026 — 86 % liked24 August 2026 — 86 % liked24 August 2026 — 86 % liked21 August 202624 August 2026
58 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 58
Measured (UTC)% likedChange
24 Aug 2026, 05:5086no change
24 Aug 2026, 04:5086no change
24 Aug 2026, 03:5086no change
24 Aug 2026, 02:5086no change
24 Aug 2026, 01:5086no change
24 Aug 2026, 00:5086no change
23 Aug 2026, 23:5086no change
23 Aug 2026, 22:5086no change
23 Aug 2026, 21:5086no change
23 Aug 2026, 20:5086no change
23 Aug 2026, 19:5086no change
23 Aug 2026, 18:5086no change
23 Aug 2026, 17:5086no change
23 Aug 2026, 16:5086no change
23 Aug 2026, 15:5086no change
23 Aug 2026, 14:5086no change
23 Aug 2026, 13:5086no change
23 Aug 2026, 12:5086no change
23 Aug 2026, 11:5086no change
23 Aug 2026, 10:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.