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The Vampire Legends 2

The Vampire Legends 2

A Roblox experience owned by Insidious Game Studios.

RoleplayENsupernaturalroleplaycharacter-customization

The Vampire Legends 2 is a roleplay experience created on 2022-08-11. It has accumulated 42,256,634 lifetime visits and 145,890 favorites. Currently, 367 users are playing. The game holds a 92% like percentage. Players select from supernatural species and explore various locations.

Description (written by the developer; not a statement by this register)

🩸 Choose from a variety of supernatural species, including vampires, witches, and werewolves, each with their own unique abilities and playstyles 🏫 Explore iconic locations, such as the mysterious town of Moonlight Creek, the prestigious Supernatural Academy or the historic French Quarter of New Orleans 🎨 Play as one of your favourite pre-made characters, or fully customize your own character with a wide range of options 🎮 Available on PC, mobile devices and console! 👍 Next code at 42,000 likes! Click 🔔 Notify to receive an update when the next code drops ---------------------------------------- TVL 2 is currently in active development. Minor bugs and glitches are to be expected. Please visit our community to help report bugs and stay up-to-date on the latest game information! A game by Insidious Studios

Last updated by the developer 24 Aug 2026, 18:06 UTC.

177
playing (measured 2 Sept 2026, 10:50 UTC)
42,586,027
lifetime visits
92%
liked (42,512 👍 / 3,876 👎)
146,802
favourites (3.4 per 1k visits)
11 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

10568339417710 August 20262 September 2026
280 measurements spanning 23 days, net -208. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 18–770 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 280
Measured (UTC)PlayersChange
2 Sept 2026, 10:50177+16
2 Sept 2026, 09:50161+23
2 Sept 2026, 08:50138+2
2 Sept 2026, 07:50136+4
2 Sept 2026, 06:50132-41
2 Sept 2026, 05:50173-12
2 Sept 2026, 04:50185-80
2 Sept 2026, 03:50265-37
2 Sept 2026, 02:50302-78
2 Sept 2026, 01:50380-44
2 Sept 2026, 00:50424-14
1 Sept 2026, 23:50438-39
1 Sept 2026, 22:50477+50
1 Sept 2026, 21:50427-38
1 Sept 2026, 20:50465-12
1 Sept 2026, 19:50477+57
1 Sept 2026, 18:50420+24
1 Sept 2026, 17:50396+1
1 Sept 2026, 16:50395+52
1 Sept 2026, 15:50343first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Town Witch
2,000 R$
Lost Sister
1,800 R$
Original Witch
1,800 R$
The Trickster
1,800 R$
Ancient Witch
1,700 R$
Dark Siphoner
1,600 R$
Attic Witch
1,600 R$
The Muse
1,400 R$
Bloodwitch Bundle 1
1,200 R$
Bloodwitch Bundle 2
1,200 R$
The Phoenix
1,000 R$
The King
800 R$
Hunter Bundle
600 R$
Firstblood Bundle
600 R$
The Noble Brother
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome328,720 · 5.7% win
Ancient Tomb · other62,070 · 0.70% win
Ferrymans Toll · other36,888 · 0.40% win
Sacrificed · other33,160 · 0.50% win
Accomplished Witch · other23,872 · 0.30% win
Bounty Hunter · other3,329 · 0.00% win
Generous Gifter · other676 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 20262 September 2026
280 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 280
Measured (UTC)% likedChange
2 Sept 2026, 10:5092no change
2 Sept 2026, 09:5092no change
2 Sept 2026, 08:5092no change
2 Sept 2026, 07:5092no change
2 Sept 2026, 06:5092no change
2 Sept 2026, 05:5092no change
2 Sept 2026, 04:5092no change
2 Sept 2026, 03:5092no change
2 Sept 2026, 02:5092no change
2 Sept 2026, 01:5092no change
2 Sept 2026, 00:5092no change
1 Sept 2026, 23:5092no change
1 Sept 2026, 22:5092no change
1 Sept 2026, 21:5092no change
1 Sept 2026, 20:5092no change
1 Sept 2026, 19:5092no change
1 Sept 2026, 18:5092no change
1 Sept 2026, 17:5092no change
1 Sept 2026, 16:5092no change
1 Sept 2026, 15:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.