Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Curse Randomizer

[UPD] Curse Randomizer

A Roblox experience owned by Nevermoon.

SurvivalENsurvivalrandomizersocial

Curse Randomizer is a survival experience created on 2022-08-12. It has recorded 52,933,144 lifetime visits and 185,985 favorites. Currently, 109 users are playing. The game holds an 86% like percentage. Players avoid curses to improve scores and unlock titles within the survival genre.

Description (written by the developer; not a statement by this register)

🔥 Can you handle the chaos? 🔥 Welcome to Curse Randomizer, the game where you have to avoid breaking a curse for as long as you can! The longer you do, the more curses you will get, including silly ones and those trying to make you lose! Watch your character evolve as it endures multiple curses at once! 💾 This game saves your curses and 90% of your score when you leave! 🏆 Beat your friends on the leaderboards! 😎 Unlock new titles to show off as your high-score improves! 📕 Collect all the curses to fill the Curse Collection! 👥 Share the game with your friends and play together! 📝 JOIN THE GROUP FOR FREE REWARDS! ⭐ Premium players also get a [PREMIUM] tag! ⚡ Current curses: 233 Tags: curse, curses, survival, stories, random, randomizer, limited words, party, multiplayer, friends, funny, silly, fun social, disasters, voice

Last updated by the developer 18 Aug 2026, 11:56 UTC.

89
playing (measured 21 Aug 2026, 21:50 UTC)
52,981,444
lifetime visits
86%
liked (90,521 👍 / 15,037 👎)
186,386
favourites (3.5 per 1k visits)
12 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8911110010 August 2026 — 111 players21 August 2026 — 109 players21 August 2026 — 89 players10 August 202621 August 2026
3 measurements spanning 11 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–114 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5089-20
21 Aug 2026, 20:54109-2
10 Aug 2026, 14:49111first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Life
400 R$
VIP
120 R$
Gravity Coil
50 R$
Ragdoll
40 R$
Bubblegum
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join Curse Randomizer!14,195,664 · 97.6% win
Rookie9,877,327 · 38.8% win
Amateur8,545,350 · 38.4% win
Experienced · other7,267,615 · 37.8% win
Advanced · progression5,689,118 · 36.4% win
Veteran · other3,729,338 · 33.3% win
Beat the Easy Obby! · progression2,720,728 · 13.9% win
Pro · other2,568,383 · 31.1% win
Elite · other1,626,651 · 28.0% win
Ultra · other1,274,998 · 23.3% win
Jolene · other872,837 · 6.6% win
Beat the Glass Bridge · progression644,391 · 1.9% win
Beat the Medium Obby! · progression634,944 · 3.2% win
White Space · other468,450 · 3.7% win
Big Brother · other467,998 · 3.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 2026 — 86 % liked21 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked21 August 20262 September 2026
4 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:1786no change
23 Aug 2026, 14:0786no change
21 Aug 2026, 21:5086no change
21 Aug 2026, 20:5486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.