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Every Second You Get +1 Jump

Every Second You Get +1 Jump

A Roblox experience owned by lol games...

ObbyENtower-climbidle-stat-gimmick

Every Second You Get +1 Jump is a simulator experience created on 2022-09-25. It currently has 127 players online. The game has accumulated 445,553,127 lifetime visits and 10,090,793 favorites. User engagement metrics show a 93% like percentage. The title focuses on climbing mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to Every Second You Get +1 Jump! Climb the Tower, Gain Wins! Roblox Premium Benefits: x1.5 Jump and Daily Premium Rewards! Join "lol games.." to unlock the daily group rewards & benefits! https://www.roblox.com/groups/12208023/lol-games Invite your friends and get a boost! If you enjoy this game leave a like and favorite! You can give us feedback and report bugs on our community wall.

Last updated by the developer 28 Jul 2026, 09:05 UTC.

96
playing (measured 21 Aug 2026, 23:50 UTC)
445,664,108
lifetime visits
93%
liked (269,308 👍 / 19,719 👎)
10,153,051
favourites (22.8 per 1k visits)
25 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96163129.510 August 2026 — 163 players21 August 2026 — 103 players21 August 2026 — 120 players21 August 2026 — 109 players21 August 2026 — 96 players10 August 202621 August 2026
5 measurements spanning 11 days, net -67. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–173 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5096-13
21 Aug 2026, 22:50109-11
21 Aug 2026, 21:50120+17
21 Aug 2026, 20:54103-60
10 Aug 2026, 13:52163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
999 R$
Grapple Hook
499 R$
x2 Jump
399 R$
x2 Wins
399 R$
Ultra Luck
299 R$
+4 Pet Equip
299 R$
Super Luck
199 R$
Double Jump
199 R$
VIP Tower
199 R$
Triple Hatch
199 R$
Luck
99 R$
+50 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome154,227,416 · 100.0% win
Earth Tower! · progression95,782,599 · 94.7% win
100 Jump · progression90,740,583 · 100.0% win
1 Win · progression69,763,947 · 100.0% win
500 Jump · progression64,132,848 · 90.9% win
1K Jump · progression53,037,592 · 71.7% win
5 Wins · progression46,745,136 · 62.7% win
10 Wins · progression41,665,998 · 56.4% win
Complete Obby Tower! · progression39,708,611 · 36.5% win
Complete Red Tower! · progression38,668,970 · 30.6% win
Moon Tower! · progression38,047,437 · 33.9% win
5K Jump · progression31,238,079 · 37.7% win
Complete The Walls! · progression31,017,593 · 28.6% win
25 Wins · progression30,387,235 · 35.4% win
Lava Tower! · progression29,315,159 · 27.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked21 August 202622 October 2026
10 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 12:3293no change
12 Oct 2026, 12:3193no change
22 Sept 2026, 12:2393no change
12 Sept 2026, 12:2193no change
2 Sept 2026, 12:2093no change
23 Aug 2026, 12:1893no change
21 Aug 2026, 23:5093no change
21 Aug 2026, 22:5093no change
21 Aug 2026, 21:5093no change
21 Aug 2026, 20:5493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

57,555,200
YouTube views across 23 matched videos

Most-viewed match: “Roblox BUT Every Second I Get +1 Jump POWER”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 25 Aug 2026, 03:20 UTC.