Every Second You Get +1 Jump
A Roblox experience owned by lol games...
ObbyENtower-climbidle-stat-gimmick
Every Second You Get +1 Jump is a simulator experience created on 2022-09-25. It currently has 127 players online. The game has accumulated 445,553,127 lifetime visits and 10,090,793 favorites. User engagement metrics show a 93% like percentage. The title focuses on climbing mechanics within the simulator genre.
Description (written by the developer; not a statement by this register)
Welcome to Every Second You Get +1 Jump! Climb the Tower, Gain Wins! Roblox Premium Benefits: x1.5 Jump and Daily Premium Rewards! Join "lol games.." to unlock the daily group rewards & benefits! https://www.roblox.com/groups/12208023/lol-games Invite your friends and get a boost! If you enjoy this game leave a like and favorite! You can give us feedback and report bugs on our community wall.
Last updated by the developer 28 Jul 2026, 09:05 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 23:50 | 96 | -13 |
| 21 Aug 2026, 22:50 | 109 | -11 |
| 21 Aug 2026, 21:50 | 120 | +17 |
| 21 Aug 2026, 20:54 | 103 | -60 |
| 10 Aug 2026, 13:52 | 163 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 12:32 | 93 | no change |
| 12 Oct 2026, 12:31 | 93 | no change |
| 22 Sept 2026, 12:23 | 93 | no change |
| 12 Sept 2026, 12:21 | 93 | no change |
| 2 Sept 2026, 12:20 | 93 | no change |
| 23 Aug 2026, 12:18 | 93 | no change |
| 21 Aug 2026, 23:50 | 93 | no change |
| 21 Aug 2026, 22:50 | 93 | no change |
| 21 Aug 2026, 21:50 | 93 | no change |
| 21 Aug 2026, 20:54 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Off-platform reach
Most-viewed match: “Roblox BUT Every Second I Get +1 Jump POWER”.
Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 25 Aug 2026, 03:20 UTC.