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Ghostly Manor

Ghostly Manor

A Roblox experience owned by Team Tremendous.

HorrorENghost huntinghorrorco-op

Ghostly Manor is a horror experience created on 2022-09-27. It has recorded 6,359,769 lifetime visits and 108,634 favorites. Currently, 10 users are playing. The experience holds a 95% like percentage. The description mentions exploring haunted mansions and fighting ghosts.

Description (written by the developer; not a statement by this register)

👻Welcome to Ghostly Manor! Explore haunted mansions, collect tons of money, and fight plenty of pesky ghosts with your flashlight, and super powerful ghostbusting vacuum! ❗❗ We recommend that you play using a controller or game pad. ⚠️Ghostly Manor is currently in Open Beta, many things are subject to change. Please note that servers might get restarted without warning to fix bugs or make important changes. If you wish to support us, join our group, or even join our community server, which is located below. 📢 Lobby Update ● Added an interactable lobby. ● Added a leaderboard. Compete with the top 20 players. (Categories include; Most ghost captured, biggest donators, and weekly top 20 solo, and team scores). ● New Modifier: Inflation (Upgrades cost more). ● New Modifier: No Time At All (No time limit to complete objectives). ● Updated chapter 0 to go along with the new story related changes that were made. ● Made getting the gold rank in chapter 0 easier.

Last updated by the developer 9 Aug 2026, 00:56 UTC.

10
playing (measured 10 Aug 2026, 18:51 UTC)
6,359,769
lifetime visits
95%
liked (24,835 👍 / 1,431 👎)
108,894
favourites (17.1 per 1k visits)
27 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:5111first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1.5x Coins
300 R$
Jukebox/Custom Music
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Savior · other157,799 · 11.7% win
Mission Complete! · progression145,210 · 7.6% win
Patience is a virtue · other103,319 · 6.7% win
Moving Up · progression67,846 · 6.9% win
The Baddest of them all! · other57,953 · 2.1% win
One Punch Ghost · other44,567 · 1.1% win
Friendly Fire42,034 · 3.0% win
Freed · progression27,902 · 2.8% win
Token Specialist · other19,538 · 1.8% win
Gas Passer · other14,889 · 0.70% win
Got ya! · other10,987 · 0.70% win
The Hero · other10,673 · 1.6% win
Golden · other7,223 · 0.50% win
Think Fast! · other6,596 · 0.20% win
Come over here... · other6,504 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3695no change
23 Aug 2026, 23:3595no change
13 Aug 2026, 23:3495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

ghostly-manor.fandom.com2 active editors · 1,053 edits
71 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.