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FNAF: Eternal Nights 🍕

FNAF: Eternal Nights 🍕

A Roblox experience owned by Cob-Studios.

HorrorENhorrorFNAFjumpscare

FNAF: Eternal Nights 🍕 is a horror experience created on 2022-10-27. It has recorded 314,151,804 lifetime visits and 834,093 favorites. Currently, 3,873 users are playing. The game holds a 94% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

⚠️ Warning: This game contains flashing lights, intense jumpscares, blood, and other disturbing elements. 🧰 Shutdown = A new update is available! 👍 Like the game if you enjoyed it, it really helps us! 📚 Join our official group: Cob Studios. 🚨 Found a bug or have a suggestion? Send your feedback through our social media. 🎧 Use headphones for a better experience. 🎤 Keep your microphone on. ❤️ Thank you so much for playing! We truly appreciate every single one of you. 🍕 Credits to Scott Cawthon for creating the iconic Five Nights at Freddy's franchise!

Last updated by the developer 21 Aug 2026, 19:51 UTC.

3,472
playing (measured 4 Sept 2026, 23:50 UTC)
323,210,214
lifetime visits
94%
liked (231,916 👍 / 13,812 👎)
860,683
favourites (2.7 per 1k visits)
27 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8426,1063,4743,47210 August 20264 September 2026
338 measurements spanning 25 days, net -328. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–6,896 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 338
Measured (UTC)PlayersChange
4 Sept 2026, 23:503,472-6
4 Sept 2026, 22:503,478+88
4 Sept 2026, 21:503,390-38
4 Sept 2026, 20:503,428+36
4 Sept 2026, 19:503,392+241
4 Sept 2026, 18:503,151+174
4 Sept 2026, 17:502,977+40
4 Sept 2026, 16:502,937+149
4 Sept 2026, 15:502,788+124
4 Sept 2026, 14:502,664+290
4 Sept 2026, 13:502,374+378
4 Sept 2026, 12:501,996+315
4 Sept 2026, 11:501,681+196
4 Sept 2026, 10:501,485+294
4 Sept 2026, 09:501,191+109
4 Sept 2026, 08:501,082+27
4 Sept 2026, 07:501,055-135
4 Sept 2026, 06:501,190-92
4 Sept 2026, 05:501,282-261
4 Sept 2026, 04:501,543first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Night Vision
299 R$
Wristwatch forever
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome57,847,153 · 74.5% win
The first of many. · welcome30,113,058 · 43.9% win
Meeting Chica · progression19,846,884 · 19.5% win
Meeting Bonnie · progression18,498,605 · 18.5% win
Meeting Freddy · other16,099,696 · 16.6% win
Meeting Foxy · other13,810,177 · 12.7% win
Small bite · other11,690,422 · 10.4% win
Meeting Puppet · other11,653,051 · 9.7% win
Find the toys! · collection11,100,641 · 10.3% win
Crushed by the door · secret9,060,607 · 8.1% win
Electrocuted! · other8,791,442 · 7.6% win
Meeting Golden Freddy · secret8,645,555 · 7.0% win
Persistence · other8,054,370 · 9.5% win
Squash your friend · social6,645,132 · 6.0% win
Night 1 Completed · progression5,722,583 · 4.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 20264 September 2026
339 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 339
Measured (UTC)% likedChange
4 Sept 2026, 23:5094no change
4 Sept 2026, 22:5094no change
4 Sept 2026, 21:5094no change
4 Sept 2026, 20:5094no change
4 Sept 2026, 19:5094no change
4 Sept 2026, 18:5094no change
4 Sept 2026, 17:5094no change
4 Sept 2026, 16:5094no change
4 Sept 2026, 15:5094no change
4 Sept 2026, 14:5094no change
4 Sept 2026, 13:5094no change
4 Sept 2026, 12:5094no change
4 Sept 2026, 11:5094no change
4 Sept 2026, 10:5094no change
4 Sept 2026, 09:5094no change
4 Sept 2026, 08:5094no change
4 Sept 2026, 07:5094no change
4 Sept 2026, 06:5094no change
4 Sept 2026, 05:5094no change
4 Sept 2026, 04:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

30,242,380
YouTube views across 24 matched videos

Most-viewed match: “THIS GAME IS HORRIFYING #fnaf #roblox”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 1 Sept 2026, 03:20 UTC.