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Bowling Tycoon

Bowling Tycoon

A Roblox experience owned by Gigabyte Games!.

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Bowling Tycoon is a tycoon experience created on 2022-10-27. The game currently has 3 players online and has accumulated 2,576,325 lifetime visits. It holds 17,550 favorites and maintains a 73% like percentage. The experience allows players to build bowling alleys with additional rooms such as arcades and bumper cars.

Description (written by the developer; not a statement by this register)

🎳 Welcome to Bowling Tycoon! 📈 Work on building up your own Bowling Alley, create an inviting place for your customers to enjoy, and create several rooms - including an arcade, bumper cars, and more! Make the BEST bowling alley out there! 💰 Make sure to join the group to get a $1,000 boost in cash! 👍 Make sure to like the game to support future updates! 💾 Tycoon progress saves for you to resume back ⚠️ This game is still in beta, and is being constantly updated!

Last updated by the developer 28 May 2026, 12:08 UTC.

3
playing (measured 10 Aug 2026, 17:47 UTC)
2,576,325
lifetime visits
73%
liked (4,466 👍 / 1,620 👎)
17,596
favourites (6.8 per 1k visits)
27 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:473first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money
500 R$
Auto Collect
200 R$
2x Jump
50 R$
2x Speed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:1773no change
24 Aug 2026, 07:1573no change
14 Aug 2026, 07:0873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.