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Car Mechanic Tycoon 🏎️

Car Mechanic Tycoon 🏎️

A Roblox experience owned by Tycoonosaurus.

TycoonENtycooncar repairsimulation

Car Mechanic Tycoon 🏎️ is a tycoon experience created on 2022-07-07. It has accumulated 17,687,490 lifetime visits and 61,504 favorites. Currently, 7 players are active. The game holds an 83% like percentage. The description mentions building an empire, driving a scenic track, and fixing customer cars. Mechanic clothing is available in the group store.

Description (written by the developer; not a statement by this register)

🏎️ Build your own Car Mechanic Empire, drive the Scenic Track, and help fix Customers Cars! Mechanic clothing is available in the group store! Please report any bugs to the developers!

Last updated by the developer 5 Jun 2025, 13:15 UTC.

7
playing (measured 10 Aug 2026, 14:04 UTC)
17,687,490
lifetime visits
83%
liked (18,645 👍 / 3,741 👎)
61,523
favourites (3.5 per 1k visits)
7 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:046first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Winner's Trophy · other5,945 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8313 August 2026 — 83 % liked23 August 2026 — 83 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:1583no change
13 Aug 2026, 17:0583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.