Fast Food Restaurant Tycoon! π
A Roblox experience owned by Shiny Tycoons.
TycoonENfood servicemanagement simulationrebirth mechanics
Fast Food Restaurant Tycoon! π is a tycoon experience created on 2025-06-23. It has 825,146 lifetime visits, 37,691 favorites, and a 92% like percentage. Currently, 12 users are playing. The game involves managing food serving lines, upgrading droppers, and rebirthing for multipliers.
Description (written by the developer; not a statement by this register)
π Welcome to Fast Food Restaurant Tycoon! π π³ Buy and upgrade droppers to unlock tasty meals like burgers, pizza, and more! π§ββοΈ Serve hungry customers by managing your own food serving lines! π¦ Deliver meals across the map to earn valuable Delivery Points! π Rebirth to gain powerful multipliers and climb to the top even faster! πΎ Your progress is autosaved! π Use code 'Release' for free cash and 'Potions' for bonus boosts! π Premium users earn +25% more money! π° Like the game and join our group for an extra +25% money bonus! π Private Servers are FREE, use them if you having lag! π Join the group: https://www.roblox.com/communities/35101049/Shiny-Tycoons Tags: Tycoon, Food, Restaurant, Rebirth, Upgrade, Delivery, Droppers, Boosts, Solo, Premium, Exploration, Hamburger, Fast Food
Last updated by the developer 18 Dec 2025, 11:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:05 | 12 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
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