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Fast Food Restaurant Tycoon! 🍟

Fast Food Restaurant Tycoon! 🍟

A Roblox experience owned by Shiny Tycoons.

TycoonENfood servicemanagement simulationrebirth mechanics

Fast Food Restaurant Tycoon! 🍟 is a tycoon experience created on 2025-06-23. It has 825,146 lifetime visits, 37,691 favorites, and a 92% like percentage. Currently, 12 users are playing. The game involves managing food serving lines, upgrading droppers, and rebirthing for multipliers.

Description (written by the developer; not a statement by this register)

🍔 Welcome to Fast Food Restaurant Tycoon! 🍟 🍳 Buy and upgrade droppers to unlock tasty meals like burgers, pizza, and more! 🧍‍♂️ Serve hungry customers by managing your own food serving lines! 📦 Deliver meals across the map to earn valuable Delivery Points! 🔁 Rebirth to gain powerful multipliers and climb to the top even faster! 💾 Your progress is autosaved! 🎁 Use code 'Release' for free cash and 'Potions' for bonus boosts! 💖 Premium users earn +25% more money! 💰 Like the game and join our group for an extra +25% money bonus! 🌟 Private Servers are FREE, use them if you having lag! 🔗 Join the group: https://www.roblox.com/communities/35101049/Shiny-Tycoons Tags: Tycoon, Food, Restaurant, Rebirth, Upgrade, Delivery, Droppers, Boosts, Solo, Premium, Exploration, Hamburger, Fast Food

Last updated by the developer 18 Dec 2025, 11:39 UTC.

12
playing (measured 10 Aug 2026, 15:05 UTC)
825,146
lifetime visits
92%
liked (3,847 👍 / 353 👎)
40,038
favourites (48.5 per 1k visits)
23 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega VIP!
500 R$
x2 Rebirth Points!
250 R$
x2 Money!
250 R$
x2 Rebirths!
250 R$
VIP!
175 R$
x2 Delivery Points!
150 R$
x2 Cashier Speed!
150 R$
Faster Deliveries!
125 R$
Faster Droppers!
100 R$
x2 Movement Speed!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome507,402 · 100.0% win
Tycoon finished! · progression8,643 · 7.8% win
Rebirth! · progression5,833 · 4.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 20:0592no change
3 Oct 2026, 20:0592no change
23 Sept 2026, 20:0492no change
13 Sept 2026, 19:1892no change
3 Sept 2026, 19:0692no change
24 Aug 2026, 17:0792no change
14 Aug 2026, 17:0792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.