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Sapien | Beginnings of Humanity

Sapien | Beginnings of Humanity

A Roblox experience owned by GameLab Experiences.

SimulatorENevolutionsurvivaleducational

Sapien | Beginnings of Humanity is a simulator experience created on 2022-10-31. The game records 1,447,951 lifetime visits and 130,371 favorites. It maintains an 85 percent like percentage with one player currently active. The experience supports PC, console, and mobile platforms.

Description (written by the developer; not a statement by this register)

3 - 1.5 MYA, Great Rift Valley, East Africa The oldest stone tools were discovered in East Africa, from 3.3 million years ago. The earliest evidence of fire use also resides in East Africa, from 1.5 million years ago. By referencing fossil evidence from the same environment and time as these tools, SAPIEN allows you to experience the first sparks of human intelligence and survive alongside the extinct plants and animals our ancestors once saw. - Extra credits: 3D Design: LudicrousCunningFox, K9TvzArt UI Design: Mgemmy - PC | CONSOLE | MOBILE Supported -

Last updated by the developer 24 Nov 2025, 23:35 UTC.

1
playing (measured 10 Aug 2026, 16:16 UTC)
1,447,951
lifetime visits
85%
liked (8,194 👍 / 1,404 👎)
130,258
favourites (90.0 per 1k visits)
31 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:165first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GINGER TANK [SKIN]
2,800 R$
ALBINO [SKIN]
1,299 R$
TANK [SKIN]
1,299 R$
APEX PREDATOR [Attack Ability]
999 R$
CANNIBAL [SKIN]
999 R$
ELDER [SKIN]
699 R$
AFRO [SKIN]
699 R$
MELANISTIC [SKIN]
299 R$
Glowing Gem
250 R$
BALD [SKIN]
150 R$
GINGER [SKIN]
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BETA TESTER · other80,575 · 0.00% win
SAPIEN · other69,977 · 8.7% win
ALPHA TESTER · other930 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:4985no change
24 Aug 2026, 12:3585no change
14 Aug 2026, 12:3485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.