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SHATTER [V2.1.2]

SHATTER [V2.1.2]

A Roblox experience owned by TIZZEL GAMES.

ShooterENbattle royaleshootingsurvival

Description (written by the developer; not a statement by this register)

A Gun is being Passed around and your standing on GLASS Tiles SHOOT Other Player's Tiles and be the Last One Standing! --//UPD v2.1.2 -Fixed Memory leaks, so Less Lag thought server lifespan! -Fix Utility Item Light showing on everyone. -Fixed Broken Auto Join Animation --//UPD v2.1.1 -Fixed bug where only 1 bomb would spawn indefinitely. -Fixed Auto Join Bug -Fixed Inventory Data Loss! -Fixed bug where shooting at a disconnect player's tile counted as a death. -Fixed Win Badges! --//v2.1 -Sped Up the Game! (Combining Movement Items into Movement Phase, Instant Utility Item Use) -New Auto Join Feature (Allows you to join under round 8!) -Pogo now knocks anyone back to their previous tile -New Moving VFX -Fixed Quest Timer Bugs -Increased Obby Gem Reward -Fixed the Teleporting back to lobby teleporting everyone (not in game). -Fixed Settings Saving -Fixed many bugs (Data Store, etc...) +New Game Art By Tizzel40 - (me) --//T40, 2026.

Last updated by the developer 16 Aug 2026, 22:03 UTC.

21
playing (measured 23 Aug 2026, 05:22 UTC)
15,826
lifetime visits
59%
liked (20 👍 / 14 👎)
100
favourites (6.3 per 1k visits)
6 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 05:2211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1.5X SHARDS (PERMANENT) [LIMITED TIME]
499 R$
VIP [EARLY PRICE]
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO SHATTER · welcome17,158 · 100.0% win
FIRST TILE SHATTERED · progression9,335 · 21.6% win
First Elimination · progression4,965 · 10.8% win
Close Call! · other3,757 · 0.00% win
10 TILES · progression1,703 · 0.00% win
VICTORY! · progression1,004 · 0.00% win
ITEM TIME · other826 · 0.00% win
50 TILES · progression61 · 0.00% win
5 Wins · progression61 · 0.00% win
UNBOXER · collection58 · 0.00% win
100 TILES · progression15 · 0.00% win
10 Wins · progression11 · 0.00% win
250 TILES · progression1 · 0.00% win
50 WINS · progression0 · 0.00% win
100 WINS · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 18 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

586360.523 August 2026 — 63 % liked2 September 2026 — 58 % liked22 October 2026 — 59 % liked5923 August 202622 October 2026
3 measurements spanning 60 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 05:3159+1
2 Sept 2026, 05:2258-5
23 Aug 2026, 05:2263first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.