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SHATTER [V2.1.2]

SHATTER [V2.1.2]

A Roblox experience owned by TIZZEL GAMES.

ShooterENbattle royaleshootingsurvival

Description (written by the developer; not a statement by this register)

A Gun is being Passed around and your standing on GLASS Tiles SHOOT Other Player's Tiles and be the Last One Standing! --//UPD v2.1.2 -Fixed Memory leaks, so Less Lag thought server lifespan! -Fix Utility Item Light showing on everyone. -Fixed Broken Auto Join Animation --//UPD v2.1.1 -Fixed bug where only 1 bomb would spawn indefinitely. -Fixed Auto Join Bug -Fixed Inventory Data Loss! -Fixed bug where shooting at a disconnect player's tile counted as a death. -Fixed Win Badges! --//v2.1 -Sped Up the Game! (Combining Movement Items into Movement Phase, Instant Utility Item Use) -New Auto Join Feature (Allows you to join under round 8!) -Pogo now knocks anyone back to their previous tile -New Moving VFX -Fixed Quest Timer Bugs -Increased Obby Gem Reward -Fixed the Teleporting back to lobby teleporting everyone (not in game). -Fixed Settings Saving -Fixed many bugs (Data Store, etc...) +New Game Art By Tizzel40 - (me) --//T40, 2026.

Last updated by the developer 16 Aug 2026, 22:03 UTC.

21
playing (measured 23 Aug 2026, 05:22 UTC)
15,826
lifetime visits
63%
liked (19 👍 / 11 👎)
90
favourites (5.7 per 1k visits)
6 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 05:2211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1.5X SHARDS (PERMANENT) [LIMITED TIME]
499 R$
VIP [EARLY PRICE]
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO SHATTER · welcome13,669 · 100.0% win
FIRST TILE SHATTERED · progression7,575 · 100.0% win
First Elimination · progression3,980 · 100.0% win
Close Call! · other3,020 · 81.7% win
10 TILES · progression1,328 · 38.5% win
VICTORY! · progression766 · 25.3% win
ITEM TIME · other694 · 11.5% win
5 Wins · progression42 · 1.5% win
UNBOXER · collection41 · 0.60% win
50 TILES · progression34 · 0.50% win
10 Wins · progression10 · 0.20% win
100 TILES · progression9 · 0.10% win
250 TILES · progression1 · 0.00% win
50 WINS0 · 0.00% win
100 WINS · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.