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🚀 Jump Higher Per Second

🚀 Jump Higher Per Second

A Roblox experience owned by BlockLine Experiences.

SimulatorENincrementalclimbingtower

🚀 Jump Higher Per Second is a simulator experience created on 2022-11-09. It currently has 130 players, 96,364,207 lifetime visits, 703,435 favorites, and a 91% like percentage.

Description (written by the developer; not a statement by this register)

🎉 Welcome to Jump Higher Per Second! 🎉 🏃‍♂️ Jump higher every second! Gain +1 jump power every second and climb over huge mountains to earn wins! 🏆💥 Can you reach the top and become the ultimate jumper? 💪 🔓 Premium Benefits: +2 Jump Power every second! 🚀 ✨ Features: 🏆 Earn Wins as you climb to new heights! 🌟 Unlock Rewards by hitting jump milestones! 💾 Progress saves automatically! 👍 20k Likes Goal for new updates! ⭐ 50k Favorites Goal for exclusive rewards! 🎁✨ Tags: Jump Power, Every Second, Climb, Obby Tower, Platformer, Wins, Adventure. 📌 Like 👍 & Favorite ⭐ to show your support! 😊💖

Last updated by the developer 2 Jul 2025, 06:20 UTC.

65
playing (measured 21 Aug 2026, 20:54 UTC)
96,447,904
lifetime visits
91%
liked (21,198 👍 / 2,199 👎)
706,963
favourites (7.3 per 1k visits)
9 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

65220142.510 August 2026 — 220 players21 August 2026 — 65 players10 August 202621 August 2026
2 measurements spanning 11 days, net -155. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–243 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5465-155
10 Aug 2026, 14:23220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
898 R$
JetPack
798 R$
Grapple Hook
698 R$
x2 Wins
398 R$
Double Jump
298 R$
x2 Jump
298 R$
x2 Pet Stats
298 R$
Vip Tower
148 R$
+50 Pet Storage
98 R$
Triple Hatch
78 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome47,321,218 · 100.0% win
Zone 1 · progression22,738,959 · 79.7% win
Zone 2 · progression11,305,965 · 42.0% win
Zone 3 · progression6,523,106 · 24.9% win
Zone 4 · progression4,182,232 · 17.6% win
Zone 5 · progression2,895,198 · 13.0% win
Zone 6 · progression1,233,977 · 6.7% win
Zone7 · progression511,394 · 2.7% win
Zone 8 · progression289,834 · 1.6% win
Zone 9 · progression180,818 · 0.60% win
Zone 10 · progression125,520 · 0.70% win
Zone 11 · progression95,362 · 0.80% win
Zone 12 · progression79,076 · 0.60% win
Zone 13 · progression62,461 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:2091no change
23 Aug 2026, 13:1791no change
21 Aug 2026, 20:5491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.