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Toy Life Story

Toy Life Story

A Roblox experience owned by Mousetrap Studios.

AdventureENToy StoryStory ModeRoleplay

Description (written by the developer; not a statement by this register)

[UPDATE!] Two New Endings, New Toys, and a new Featured Box! Welcome to Toy Life [Story] A group of 2-12 toys caught in a sticky situation during moving day! It is up to you to find your way home! 🎁 Join the Mousetrap Studios group for free in-game Rewards! 🎁 🐦 Follow @MousetrapRBLX on social media for exclusive codes! 🐦 🔊 Play with the sound up for the best experience! 🔊 ✨ Can you get all FOUR endings? Play again to win both badges!✨ 👍 Be sure to like and favorite this game if you enjoyed it! ⭐ 💰 Premium members get a 10% daily reward bonus! 💰 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒 tags: Amanda the Adventurer, Ben, Story, Roleplay, Adventure, Wednesday, Toy Story, Toys

Last updated by the developer 15 Jun 2026, 17:44 UTC.

18
playing (measured 10 Aug 2026, 14:17 UTC)
9,610,770
lifetime visits
84%
liked (5,311 👍 / 1,047 👎)
13,137
favourites (1.4 per 1k visits)
1 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:177first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
449 R$
Light Sword
349 R$
2x Damage
249 R$
2x Coins
249 R$
2x Health
249 R$
Emote Pack
199 R$
MedKit
199 R$
Dance Pack
199 R$
2x EXP
149 R$
2x Healing
149 R$
Always Best Stats
149 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Toy Life! · welcome3,060,394 · 100.0% win
Defeat The Claw! · progression459,185 · 9.4% win
Defeat The Robot Mech! · progression293,525 · 6.1% win
1 Win! · progression194,964 · 4.9% win
Home Ending! · progression117,363 · 3.2% win
Explorer Ending!92,289 · 2.2% win
Member! · welcome20,377 · 1.0% win
Rocket Ending! · progression16,420 · 0.50% win
5 Wins! · progression5,301 · 0.20% win
Level 5! · progression3,959 · 0.00% win
Own 10 Toys! · collection2,520 · 0.00% win
10 Wins! · progression1,392 · 0.20% win
Quicksand Ending! · progression1,280 · 0.20% win
Own 25 Toys! · collection292 · 0.20% win
25 Wins! · progression156 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3584no change
23 Aug 2026, 20:3584no change
13 Aug 2026, 20:3484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.