Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Cali Shootout 💥

[UPD] Cali Shootout 💥

A Roblox experience owned by Crimelife.

RoleplayENgang warfareopen worldheist

[UPD] Cali Shootout 💥 is a roleplay experience created on 2023-01-07. It records 1,391 concurrent players and 182,546,165 lifetime visits. The title holds 469,360 favorites and maintains a 93% like percentage. These metrics define its current standing within the Roblox platform data index.

Description (written by the developer; not a statement by this register)

🔥 CALI SHOOTOUT – THE #1 STREET GAME ON ROBLOX! Welcome to California, where loyalty is everything and the streets never sleep. Build your crew, run the city, and dominate rival factions or get stepped trying. 🎮 PLAYSTATION CONTROLLER SUPPORTED 💎 DIAMOND HEIST – New & Exclusive 🏦 ROB BANKS & BUSINESSES 🔫 HUNT FOR WEAPONS & HOLD YOUR GROUND 🚗 DRIVE EXOTIC VEHICLES 🏠 BUY YOUR OWN HOME 🤝 JOIN A FACTION & TAKE OVER TURF 📦 SECURE YOUR STASH WITH SAFE STORAGE 💰 HUSTLE FOR CASH & CLIMB THE RANKS ⚔️ GO TO WAR WITH RIVAL GANGS Private Servers give you full control. 100% compatible on ALL devices. The streets of Cali are calling. Will you run them or get ran off? ⭐ Developed by @Jaymayine

Last updated by the developer 22 Aug 2026, 18:49 UTC.

788
playing (measured 4 Sept 2026, 04:50 UTC)
185,791,623
lifetime visits
93%
liked (508,228 👍 / 35,817 👎)
478,791
favourites (2.6 per 1k visits)
7 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3712,4531,41278810 August 20264 September 2026
319 measurements spanning 25 days, net -492. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–2,765 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 319
Measured (UTC)PlayersChange
4 Sept 2026, 04:50788-105
4 Sept 2026, 03:50893-406
4 Sept 2026, 02:501,299-287
4 Sept 2026, 01:501,586+15
4 Sept 2026, 00:501,571-18
3 Sept 2026, 23:501,589+12
3 Sept 2026, 22:501,577+182
3 Sept 2026, 21:501,395+182
3 Sept 2026, 20:501,213+290
3 Sept 2026, 19:50923+153
3 Sept 2026, 18:50770+28
3 Sept 2026, 17:50742+36
3 Sept 2026, 16:50706+66
3 Sept 2026, 15:50640+18
3 Sept 2026, 14:50622+17
3 Sept 2026, 13:50605+56
3 Sept 2026, 12:50549+16
3 Sept 2026, 11:50533+94
3 Sept 2026, 07:50439-50
3 Sept 2026, 06:50489first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥AR15 PISTOL
759 R$
100Round ARScope
749 R$
👨‍💻 Black Market
549 R$
Premium
500 R$
Crime Boss
399 R$
🔥Taurus Drum
379 R$
BlueButton
349 R$
Burst Honey Badger
349 R$
Tec-9 Drum
349 R$
FiveSeven Drum
329 R$
Draco Drum
329 R$
Extra Juice Money
299 R$
Extra Card Money
299 R$
Springfield Switch
279 R$
🔥AR PISTOL DRUM
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome32,933,754 · 90.8% win
Robbed the Nightclub · progression3,417,609 · 4.2% win
Robbed the Bank · progression3,333,385 · 4.2% win
Robbed the Casino · progression2,868,355 · 3.3% win
Robbed the Gold Depository · progression1,195,369 · 4.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20264 September 2026
320 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 320
Measured (UTC)% likedChange
4 Sept 2026, 04:5093no change
4 Sept 2026, 03:5093no change
4 Sept 2026, 02:5093no change
4 Sept 2026, 01:5093no change
4 Sept 2026, 00:5093no change
3 Sept 2026, 23:5093no change
3 Sept 2026, 22:5093no change
3 Sept 2026, 21:5093no change
3 Sept 2026, 20:5093no change
3 Sept 2026, 19:5093no change
3 Sept 2026, 18:5093no change
3 Sept 2026, 17:5093no change
3 Sept 2026, 16:5093no change
3 Sept 2026, 15:5093no change
3 Sept 2026, 14:5093no change
3 Sept 2026, 13:5093no change
3 Sept 2026, 12:5093no change
3 Sept 2026, 11:5093no change
3 Sept 2026, 07:5093no change
3 Sept 2026, 06:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.