[UPD] Cali Shootout 💥
A Roblox experience owned by Crimelife.
RoleplayENgang warfareopen worldheist
[UPD] Cali Shootout 💥 is a roleplay experience created on 2023-01-07. It records 1,391 concurrent players and 182,546,165 lifetime visits. The title holds 469,360 favorites and maintains a 93% like percentage. These metrics define its current standing within the Roblox platform data index.
Description (written by the developer; not a statement by this register)
🔥 CALI SHOOTOUT – THE #1 STREET GAME ON ROBLOX! Welcome to California, where loyalty is everything and the streets never sleep. Build your crew, run the city, and dominate rival factions or get stepped trying. 🎮 PLAYSTATION CONTROLLER SUPPORTED 💎 DIAMOND HEIST – New & Exclusive 🏦 ROB BANKS & BUSINESSES 🔫 HUNT FOR WEAPONS & HOLD YOUR GROUND 🚗 DRIVE EXOTIC VEHICLES 🏠 BUY YOUR OWN HOME 🤝 JOIN A FACTION & TAKE OVER TURF 📦 SECURE YOUR STASH WITH SAFE STORAGE 💰 HUSTLE FOR CASH & CLIMB THE RANKS ⚔️ GO TO WAR WITH RIVAL GANGS Private Servers give you full control. 100% compatible on ALL devices. The streets of Cali are calling. Will you run them or get ran off? ⭐ Developed by @Jaymayine
Last updated by the developer 22 Aug 2026, 18:49 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 04:50 | 788 | -105 |
| 4 Sept 2026, 03:50 | 893 | -406 |
| 4 Sept 2026, 02:50 | 1,299 | -287 |
| 4 Sept 2026, 01:50 | 1,586 | +15 |
| 4 Sept 2026, 00:50 | 1,571 | -18 |
| 3 Sept 2026, 23:50 | 1,589 | +12 |
| 3 Sept 2026, 22:50 | 1,577 | +182 |
| 3 Sept 2026, 21:50 | 1,395 | +182 |
| 3 Sept 2026, 20:50 | 1,213 | +290 |
| 3 Sept 2026, 19:50 | 923 | +153 |
| 3 Sept 2026, 18:50 | 770 | +28 |
| 3 Sept 2026, 17:50 | 742 | +36 |
| 3 Sept 2026, 16:50 | 706 | +66 |
| 3 Sept 2026, 15:50 | 640 | +18 |
| 3 Sept 2026, 14:50 | 622 | +17 |
| 3 Sept 2026, 13:50 | 605 | +56 |
| 3 Sept 2026, 12:50 | 549 | +16 |
| 3 Sept 2026, 11:50 | 533 | +94 |
| 3 Sept 2026, 07:50 | 439 | -50 |
| 3 Sept 2026, 06:50 | 489 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 04:50 | 93 | no change |
| 4 Sept 2026, 03:50 | 93 | no change |
| 4 Sept 2026, 02:50 | 93 | no change |
| 4 Sept 2026, 01:50 | 93 | no change |
| 4 Sept 2026, 00:50 | 93 | no change |
| 3 Sept 2026, 23:50 | 93 | no change |
| 3 Sept 2026, 22:50 | 93 | no change |
| 3 Sept 2026, 21:50 | 93 | no change |
| 3 Sept 2026, 20:50 | 93 | no change |
| 3 Sept 2026, 19:50 | 93 | no change |
| 3 Sept 2026, 18:50 | 93 | no change |
| 3 Sept 2026, 17:50 | 93 | no change |
| 3 Sept 2026, 16:50 | 93 | no change |
| 3 Sept 2026, 15:50 | 93 | no change |
| 3 Sept 2026, 14:50 | 93 | no change |
| 3 Sept 2026, 13:50 | 93 | no change |
| 3 Sept 2026, 12:50 | 93 | no change |
| 3 Sept 2026, 11:50 | 93 | no change |
| 3 Sept 2026, 07:50 | 93 | no change |
| 3 Sept 2026, 06:50 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.