[UPDATE] Highway Rush
A Roblox experience owned by INGameWorks Studio.
RacingENhighway trafficvehicle customizationracing simulator
[UPDATE] Highway Rush is a racing experience created on 2023-01-28. It has accumulated 34,716,705 lifetime visits and 155,012 favorites. Currently, 3 users are playing. The game holds an 84% like percentage. Players engage in car driving activities, including purchasing vehicles and navigating traffic.
Description (written by the developer; not a statement by this register)
⚠️ When you join the game the traffic will slowly load! ⚠️ 💫 Leave a like for more updates and cars! 💫 ⚠️Game is still in development progress so expect bugs and unfinished things ⚠️ Shutdown = Update ⭐ Welcome to the Highway Rush! 💫 Highway Rush is a car driving game where you have to cut up in highway traffic 💫 Buy your first vehicle at the dealership 💫 Cruise, race and cut up in traffic with your friends! 💫 Vehicle controls: PC: Press (V) for first person view! PC: Hold J to turn off/on car PC: Shift for handbrake Mobile: Zoom in for first person view! - New vehicles - New maps - Car improvements Tags: Highway, Racing, Drift, drive, driving, car, vehicle, realistic, first person, city, Autobahn, simulator. Inspired by assetto corsa's No Hesi mod
Last updated by the developer 16 Jan 2025, 01:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:51 | 5 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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