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START AN EMO BAND FROM YOUR GARAGE TYCOON

START AN EMO BAND FROM YOUR GARAGE TYCOON

A Roblox experience owned by Badass Experiences.

TycoonENmusic simulationtycoonsocial roleplay

START AN EMO BAND FROM YOUR GARAGE TYCOON is a tycoon experience created on 2023-02-06. It has accumulated 35,029,798 lifetime visits and 271,255 favorites. Currently, 12 users are playing. The experience holds a 90% like percentage. The description mentions a cinematic universe update and copyright-free music.

Description (written by the developer; not a statement by this register)

you and your friends start feeling social alienation, sensitivity, introversion and angst. in order express your deepest feelings and live life with purpose, you must create the best emo band of all time. - JOIN GROUP FOR 5% CASH BOOST version 1.5 -ALL MUSIC IN THIS GAME IS COPYRIGHT FREE - MASSIVE CINEMATIC UNIVERSE UPDATE - premium players get 5% boost - people in group get 5% boost - removed kanye enjoy

Last updated by the developer 22 Dec 2024, 00:25 UTC.

12
playing (measured 10 Aug 2026, 13:52 UTC)
35,029,798
lifetime visits
90%
liked (73,845 👍 / 8,370 👎)
270,720
favourites (7.7 per 1k visits)
6 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:528first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Producer Speed
599 R$
Hire Restocker
499 R$
x2 Marketing Speed
399 R$
x2 Merch Making
299 R$
2x Sprint Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

They understand me? · other147,491 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:2390no change
12 Oct 2026, 15:2190no change
2 Oct 2026, 15:2090no change
22 Sept 2026, 15:1990no change
12 Sept 2026, 15:1890no change
2 Sept 2026, 15:1590no change
23 Aug 2026, 15:0390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.