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START AN EMO BAND FROM YOUR GARAGE TYCOON

START AN EMO BAND FROM YOUR GARAGE TYCOON

A Roblox experience owned by Badass Experiences.

TycoonENmusic simulationtycoonsocial roleplay

START AN EMO BAND FROM YOUR GARAGE TYCOON is a tycoon experience created on 2023-02-06. It has accumulated 35,029,798 lifetime visits and 271,255 favorites. Currently, 12 users are playing. The experience holds a 90% like percentage. The description mentions a cinematic universe update and copyright-free music.

Description (written by the developer; not a statement by this register)

you and your friends start feeling social alienation, sensitivity, introversion and angst. in order express your deepest feelings and live life with purpose, you must create the best emo band of all time. - JOIN GROUP FOR 5% CASH BOOST version 1.5 -ALL MUSIC IN THIS GAME IS COPYRIGHT FREE - MASSIVE CINEMATIC UNIVERSE UPDATE - premium players get 5% boost - people in group get 5% boost - removed kanye enjoy

Last updated by the developer 22 Dec 2024, 00:25 UTC.

12
playing (measured 10 Aug 2026, 13:52 UTC)
35,029,798
lifetime visits
90%
liked (73,711 👍 / 8,352 👎)
271,255
favourites (7.7 per 1k visits)
6 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:528first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Producer Speed
599 R$
Hire Restocker
499 R$
x2 Marketing Speed
399 R$
x2 Merch Making
299 R$
2x Sprint Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

They understand me? · other146,885

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.