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GO TO JAIL AND MAKE FRIENDS TO ESCAPE TYCOON

GO TO JAIL AND MAKE FRIENDS TO ESCAPE TYCOON

A Roblox experience owned by Badass Experiences.

TycoonENtycoonnarrativesocial

GO TO JAIL AND MAKE FRIENDS TO ESCAPE TYCOON is a tycoon experience created on 2023-01-25. The game has recorded 48,926,734 lifetime visits and 195,751 favorites. Currently, 8 users are playing. The title holds an 89% like percentage. The description mentions a cinematic universe update and group boosts.

Description (written by the developer; not a statement by this register)

the police break into your house and ask who committed tax fraud. your father blames you. you decide to learn about friendship in order to escape. - JOIN GROUP FOR 5% CASH BOOST version 1.5 -NEW ENDING - MASSIVE CINEMATIC UNIVERSE UPDATE - premium players get 5% boost - people in group get 5% boost - removed kanye enjoy

Last updated by the developer 28 Jul 2025, 17:47 UTC.

8
playing (measured 10 Aug 2026, 13:52 UTC)
48,926,734
lifetime visits
89%
liked (55,563 👍 / 6,654 👎)
195,634
favourites (4.0 per 1k visits)
25 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:525first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Workers
599 R$
Auto Collect Gifts
499 R$
Instant Restock
399 R$
PUNCH THEM
89 R$
2x Sprint Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

good ending · progression162,119 · 1.5% win
bad ending · progression68,636 · 0.00% win
grandpa40,947 · 1.5% win
horrible ending · progression36,855 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8923 August 2026 — 89 % liked2 September 2026 — 89 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:2389no change
23 Aug 2026, 14:1989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.