SCP-Bloop
A Roblox experience owned by Deadly Encounters.
HorrorENhorrorSCP Foundationco-op survival
SCP-Bloop is a horror experience created on February 6, 2023. It has accumulated 9,400,734 lifetime visits and 1,255,001 favorites. Currently, 12 players are active. The game holds a 76% like percentage. The description mentions surviving an underwater facility breach by an SCP creature.
Description (written by the developer; not a statement by this register)
Can you survive the deep? A secret underwater facility has been breached by a massive SCP creature from the abyss... Work with other players to activate generators, unlock hidden labs, and escape before the creature finds you. 💥 Survive the hunt 🧠 Discover SCP secrets 🐙 Avoid The Leviathan at all costs Every game is different. Every choice matters. Will you escape... or become the next victim? ✅ Like the game for future updates! 🔔 Join the group for exclusive perks! 🎮 Mobile + PC + Console suppor!
Last updated by the developer 21 Jul 2026, 20:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:46 | 8 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 20:52 | 76 | no change |
| 12 Oct 2026, 20:51 | 76 | no change |
| 2 Oct 2026, 20:50 | 76 | no change |
| 22 Sept 2026, 20:49 | 76 | no change |
| 12 Sept 2026, 20:48 | 76 | no change |
| 2 Sept 2026, 20:47 | 76 | no change |
| 23 Aug 2026, 20:46 | 76 | no change |
| 13 Aug 2026, 20:45 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.