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Foresto: Hunting Game

Foresto: Hunting Game

A Roblox experience owned by Storage Unit Studio.

SimulatorENhunting simulatoranimal skinningPC controls

Foresto: Hunting Game is a simulator experience created on 2023-02-22. It has recorded 13,226,433 lifetime visits and 139,276 favorites. Currently, 266 users are playing. The title maintains a 90% like percentage. The description notes mobile support and PC controls for hunting mechanics.

Description (written by the developer; not a statement by this register)

Read description pls... THE GAME IS VERY BUGY! expect bugs.. Typical hunting sim BUT a little bit different so yeah. The most disappointing project of my 😭 QUICK TUTORIAL: (how to play) <- important!!!!! * How to earn money and hunt animals - firstly find an animal - when you kill it use your trusty knife to skin it - then stab (attack) the limbs with your knife to get the meat * You can learn more from the npcs in game. <- (The hunter in the forest town has help option) (Game has mobile support but it's really hard to play) Main PC Controls: - LMB - Shoot/Attack - RMB - Aim down sight - Tab = Inventory - Left Shift = Sprint - X = Drop - C = Crouch - Z = Laydown - M = Back to main menu Tags that completly do nothing: Hunting, Simulator, Animal, Deer, Fox, Sniper Rifle, Guns, PvP, PvE, Quests, Missions, Forest, Foresto, Woodsman, Hunting Game, made in Poland.

Last updated by the developer 16 Aug 2026, 14:01 UTC.

94
playing (measured 24 Aug 2026, 06:50 UTC)
13,305,856
lifetime visits
90%
liked (48,367 👍 / 5,454 👎)
140,904
favourites (10.6 per 1k visits)
22 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94199146.510 August 2026 — 178 players21 August 2026 — 138 players21 August 2026 — 124 players21 August 2026 — 112 players21 August 2026 — 142 players22 August 2026 — 122 players22 August 2026 — 131 players22 August 2026 — 155 players22 August 2026 — 148 players22 August 2026 — 146 players22 August 2026 — 153 players22 August 2026 — 166 players22 August 2026 — 169 players22 August 2026 — 144 players22 August 2026 — 152 players22 August 2026 — 160 players22 August 2026 — 169 players22 August 2026 — 186 players22 August 2026 — 199 players22 August 2026 — 194 players22 August 2026 — 189 players22 August 2026 — 162 players22 August 2026 — 187 players22 August 2026 — 174 players22 August 2026 — 159 players22 August 2026 — 157 players22 August 2026 — 141 players22 August 2026 — 138 players22 August 2026 — 144 players23 August 2026 — 141 players23 August 2026 — 144 players23 August 2026 — 135 players23 August 2026 — 143 players23 August 2026 — 154 players23 August 2026 — 164 players23 August 2026 — 160 players23 August 2026 — 168 players23 August 2026 — 155 players23 August 2026 — 144 players23 August 2026 — 164 players23 August 2026 — 155 players23 August 2026 — 168 players23 August 2026 — 178 players23 August 2026 — 163 players23 August 2026 — 167 players23 August 2026 — 173 players23 August 2026 — 162 players23 August 2026 — 161 players23 August 2026 — 167 players23 August 2026 — 150 players23 August 2026 — 139 players23 August 2026 — 116 players23 August 2026 — 135 players24 August 2026 — 128 players24 August 2026 — 153 players24 August 2026 — 139 players24 August 2026 — 120 players24 August 2026 — 111 players24 August 2026 — 122 players24 August 2026 — 94 players10 August 202624 August 2026
60 measurements spanning 14 days, net -84. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–215 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 60
Measured (UTC)PlayersChange
24 Aug 2026, 06:5094-28
24 Aug 2026, 05:50122+11
24 Aug 2026, 04:50111-9
24 Aug 2026, 03:50120-19
24 Aug 2026, 02:50139-14
24 Aug 2026, 01:50153+25
24 Aug 2026, 00:50128-7
23 Aug 2026, 23:50135+19
23 Aug 2026, 22:50116-23
23 Aug 2026, 21:50139-11
23 Aug 2026, 20:50150-17
23 Aug 2026, 19:50167+6
23 Aug 2026, 18:50161-1
23 Aug 2026, 17:50162-11
23 Aug 2026, 16:50173+6
23 Aug 2026, 15:50167+4
23 Aug 2026, 14:50163-15
23 Aug 2026, 13:50178+10
23 Aug 2026, 12:50168+13
23 Aug 2026, 11:50155first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Scavenger Cosmetic Pack
125 R$
Mafia Cosmetic Pack
90 R$
Soviet Cosmetic Pack
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome hunter. · welcome2,541,988 · 54.5% win
First prey of the day! · progression2,021,098 · 38.6% win
Reach 1k money · progression922,524 · 21.3% win
They run like no tomorrow · other904,725 · 21.2% win
First disappointment · other716,017 · 15.9% win
Nothing better to do · other636,235 · 15.7% win
Reach 5k money · progression477,142 · 12.1% win
Revenge or misclick? · other450,697 · 11.0% win
Die 10 times · progression426,541 · 8.5% win
Reach 10k money · progression375,340 · 9.8% win
Demo tester · other290,679 · 0.00% win
Reach 20k money · progression252,065 · 6.6% win
Hunting is my job. · other218,490 · 6.8% win
Visitor · welcome127,779 · 2.8% win
Reach 50k money · progression114,078 · 3.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 202624 August 2026
61 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 61
Measured (UTC)% likedChange
24 Aug 2026, 06:5090no change
24 Aug 2026, 05:5090no change
24 Aug 2026, 04:5090no change
24 Aug 2026, 03:5090no change
24 Aug 2026, 02:5090no change
24 Aug 2026, 01:5090no change
24 Aug 2026, 00:5090no change
23 Aug 2026, 23:5090no change
23 Aug 2026, 22:5090no change
23 Aug 2026, 21:5090no change
23 Aug 2026, 20:5090no change
23 Aug 2026, 19:5090no change
23 Aug 2026, 18:5090no change
23 Aug 2026, 18:3690no change
23 Aug 2026, 17:5090no change
23 Aug 2026, 16:5090no change
23 Aug 2026, 15:5090no change
23 Aug 2026, 14:5090no change
23 Aug 2026, 13:5090no change
23 Aug 2026, 12:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.