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Siberian Coal Mining Simulation

Siberian Coal Mining Simulation

A Roblox experience owned by Siberian Coal Mining Company.

SimulatorENminingsimulationquarry

Siberian Coal Mining Simulation is a simulator experience created on 2024-08-06. It has accumulated 2,132,129 lifetime visits and 50,805 favorites. Currently, 17 players are active. The title holds an 86% like percentage. Developed by PUP with contributions from Deficiency and Voidly, the game focuses on quarry operations within its genre classification.

Description (written by the developer; not a statement by this register)

WELCOME TO THE QUARRY PROFIT IS REQUIRED DEATH IS INEVITABLE GET TO WORK DATA IS SAVED IN PERSONAL SERVERS BUGS CAN BE REPORTED IN THE COMMUNICATIONS SERVER UNDER "SCMS / SS" PLAYERS CAN BE REPORTED BY SELECTING THEIR CHARACTER [DOUBLE CLICK, R2, OR TAP] DEVELOPED BY PUP CONTRIBUTIONS FROM DEFICIENCY AND VOIDLY

Last updated by the developer 6 Aug 2026, 04:52 UTC.

17
playing (measured 10 Aug 2026, 21:36 UTC)
2,132,129
lifetime visits
86%
liked (10,531 👍 / 1,709 👎)
50,962
favourites (23.9 per 1k visits)
6 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:3632first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PS+
600 R$
EXTRA ACCESSORIES
350 R$
SUBSIDY TRI
250 R$
SUBSIDY DVA
100 R$
SUBSIDY
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO THE QUARRY · welcome855,035 · 87.9% win
GUSTILO'S DELIGHT · other153,776 · 10.0% win
COMPANYS ORDERS · other63,874 · 11.9% win
DAYS ODIN · progression11,762 · 2.2% win
GROSS DISMEMBERMENT · other11,155 · 0.70% win
PROFITS ODIN · other10,640 · 0.40% win
NO PROMOTION · other6,242 · 4.5% win
SPONTANEOUS COMBUSTION · other5,556 · 0.00% win
SIBERITUS · other5,403 · 2.6% win
DAYS DVA · other4,848 · 2.2% win
PROFITS DVA · other4,648 · 1.5% win
PROFITS TRI · other1,863 · 0.70% win
DAYS TRI · other1,792 · 0.00% win
ROCK BOTTOM · progression1,741 · 3.3% win
BIT TO THE BONE · other1,260 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:4886no change
24 Aug 2026, 09:0186no change
14 Aug 2026, 09:0086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.