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REALISTIC HOOD TESTING

REALISTIC HOOD TESTING

A Roblox experience owned by Spacebar Studio.

ShooterENfirearms testingPvP combatvehicle simulation

REALISTIC HOOD TESTING is a shooter experience created on 2023-03-04. It currently has 278 players and 160,637,142 lifetime visits. The game holds 596,587 favorites and an 81% like percentage. It features firearm testing, vehicle interaction, and PvP battles within an experimental environment.

Description (written by the developer; not a statement by this register)

Game Is in Alpha Stage – Expect Bugs This game is a "hood" gun testing experience focused on firearms, vehicles, and environments. It is not a full-fledged game but rather a casual and experimental test space. This game is inspired by "REALISTIC HOOD GUN TEST," the Original "REALISTIC HOOD," and MiscGunTest. [How To Play] - Choose from 150+ guns and test them all out! - Visit the Firearm Store to customize your weapons with Optics, Lights, Lasers, Foregrips, and more! - Spawn with a randomized loadout and engage in PvP battles against other players. - Experiment with a variety of weapons, each featuring different calibers and mechanics. Supported Platforms: Mobile, Tablet, PC, Xbox, and PlayStation Credits: *GFX Thumbnail / Map Builder / Importer: @nachoperezjuan *Scripter: @watamelnKalashnikov Many assets were imported, sourced from Toolbox, or remodeled. Have suggestions, found a bug, or need to report an exploiter? Join the Community Hub socials below!

Last updated by the developer 1 Sept 2026, 18:29 UTC.

133
playing (measured 4 Sept 2026, 08:50 UTC)
161,768,703
lifetime visits
81%
liked (163,418 👍 / 39,379 👎)
598,469
favourites (3.7 per 1k visits)
4 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

10291450813310 August 20264 September 2026
323 measurements spanning 25 days, net -252. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 323
Measured (UTC)PlayersChange
4 Sept 2026, 08:50133-23
4 Sept 2026, 07:50156-85
4 Sept 2026, 06:50241-33
4 Sept 2026, 05:50274-141
4 Sept 2026, 04:50415-88
4 Sept 2026, 03:50503-130
4 Sept 2026, 02:50633-1
4 Sept 2026, 01:50634+12
4 Sept 2026, 00:50622+142
3 Sept 2026, 23:50480-51
3 Sept 2026, 22:50531+79
3 Sept 2026, 21:50452+35
3 Sept 2026, 20:50417+60
3 Sept 2026, 19:50357-4
3 Sept 2026, 18:50361+18
3 Sept 2026, 17:50343+43
3 Sept 2026, 16:50300+97
3 Sept 2026, 15:50203-6
3 Sept 2026, 14:50209-13
3 Sept 2026, 13:50222first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DD PACKAGE [25% OFF]
300 R$
AK PACKAGE [25% OFF]
290 R$
SWITCH PACKAGE [25% OFF]
285 R$
AR15 PACKAGE [25% OFF]
285 R$
AR PISTOL PACKAGE [25% OFF]
260 R$
PISTOL PACKAGE [25% OFF]
225 R$
NERF PACKAGE
100 R$
DONATION
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ALPHA TESTER · other30,935,574 · 45.6% win
Hit & Run · other7,084,790 · 17.2% win
The Hatch · other46,438 · 0.00% win
You Met the Developer! · other5,322 · 0.00% win
THE OWNER · other1,666 · 0.00% win
Killed by the Dev · other156 · 0.00% win
Killed the Dev · other103 · 0.00% win
KILLSTREAK_BADGE · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8121 August 20264 September 2026
322 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 322
Measured (UTC)% likedChange
4 Sept 2026, 08:5081no change
4 Sept 2026, 07:5081no change
4 Sept 2026, 06:5081no change
4 Sept 2026, 05:5081no change
4 Sept 2026, 04:5081no change
4 Sept 2026, 03:5081no change
4 Sept 2026, 02:5081no change
4 Sept 2026, 01:5081no change
4 Sept 2026, 00:5081no change
3 Sept 2026, 23:5081no change
3 Sept 2026, 22:5081no change
3 Sept 2026, 21:5081no change
3 Sept 2026, 20:5081no change
3 Sept 2026, 19:5081no change
3 Sept 2026, 18:5081no change
3 Sept 2026, 17:5081no change
3 Sept 2026, 16:5081no change
3 Sept 2026, 15:5081no change
3 Sept 2026, 14:5081no change
3 Sept 2026, 13:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.