REALISTIC HOOD TESTING
A Roblox experience owned by Spacebar Studio.
ShooterENfirearms testingPvP combatvehicle simulation
REALISTIC HOOD TESTING is a shooter experience created on 2023-03-04. It currently has 278 players and 160,637,142 lifetime visits. The game holds 596,587 favorites and an 81% like percentage. It features firearm testing, vehicle interaction, and PvP battles within an experimental environment.
Description (written by the developer; not a statement by this register)
Game Is in Alpha Stage – Expect Bugs This game is a "hood" gun testing experience focused on firearms, vehicles, and environments. It is not a full-fledged game but rather a casual and experimental test space. This game is inspired by "REALISTIC HOOD GUN TEST," the Original "REALISTIC HOOD," and MiscGunTest. [How To Play] - Choose from 150+ guns and test them all out! - Visit the Firearm Store to customize your weapons with Optics, Lights, Lasers, Foregrips, and more! - Spawn with a randomized loadout and engage in PvP battles against other players. - Experiment with a variety of weapons, each featuring different calibers and mechanics. Supported Platforms: Mobile, Tablet, PC, Xbox, and PlayStation Credits: *GFX Thumbnail / Map Builder / Importer: @nachoperezjuan *Scripter: @watamelnKalashnikov Many assets were imported, sourced from Toolbox, or remodeled. Have suggestions, found a bug, or need to report an exploiter? Join the Community Hub socials below!
Last updated by the developer 1 Sept 2026, 18:29 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 08:50 | 133 | -23 |
| 4 Sept 2026, 07:50 | 156 | -85 |
| 4 Sept 2026, 06:50 | 241 | -33 |
| 4 Sept 2026, 05:50 | 274 | -141 |
| 4 Sept 2026, 04:50 | 415 | -88 |
| 4 Sept 2026, 03:50 | 503 | -130 |
| 4 Sept 2026, 02:50 | 633 | -1 |
| 4 Sept 2026, 01:50 | 634 | +12 |
| 4 Sept 2026, 00:50 | 622 | +142 |
| 3 Sept 2026, 23:50 | 480 | -51 |
| 3 Sept 2026, 22:50 | 531 | +79 |
| 3 Sept 2026, 21:50 | 452 | +35 |
| 3 Sept 2026, 20:50 | 417 | +60 |
| 3 Sept 2026, 19:50 | 357 | -4 |
| 3 Sept 2026, 18:50 | 361 | +18 |
| 3 Sept 2026, 17:50 | 343 | +43 |
| 3 Sept 2026, 16:50 | 300 | +97 |
| 3 Sept 2026, 15:50 | 203 | -6 |
| 3 Sept 2026, 14:50 | 209 | -13 |
| 3 Sept 2026, 13:50 | 222 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 08:50 | 81 | no change |
| 4 Sept 2026, 07:50 | 81 | no change |
| 4 Sept 2026, 06:50 | 81 | no change |
| 4 Sept 2026, 05:50 | 81 | no change |
| 4 Sept 2026, 04:50 | 81 | no change |
| 4 Sept 2026, 03:50 | 81 | no change |
| 4 Sept 2026, 02:50 | 81 | no change |
| 4 Sept 2026, 01:50 | 81 | no change |
| 4 Sept 2026, 00:50 | 81 | no change |
| 3 Sept 2026, 23:50 | 81 | no change |
| 3 Sept 2026, 22:50 | 81 | no change |
| 3 Sept 2026, 21:50 | 81 | no change |
| 3 Sept 2026, 20:50 | 81 | no change |
| 3 Sept 2026, 19:50 | 81 | no change |
| 3 Sept 2026, 18:50 | 81 | no change |
| 3 Sept 2026, 17:50 | 81 | no change |
| 3 Sept 2026, 16:50 | 81 | no change |
| 3 Sept 2026, 15:50 | 81 | no change |
| 3 Sept 2026, 14:50 | 81 | no change |
| 3 Sept 2026, 13:50 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.