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Campaigns & Tribulation

Campaigns & Tribulation

A Roblox experience owned by Campaign & Tribulation.

OtherENrepairmultiplatformcampaign

Campaigns & Tribulation is an other genre Roblox experience created on 2023-03-10. The game has recorded 994,117 lifetime visits and 3,173 favorites. Currently, zero users are playing. The experience holds a 74% like percentage. It supports PC, Phone, Console, and VR platforms.

Description (written by the developer; not a statement by this register)

Were fixing things ✅ PC ✅ Phone ✅ Console ✅ VR

Last updated by the developer 1 Aug 2026, 12:25 UTC.

0
playing (measured 11 Aug 2026, 10:17 UTC)
994,117
lifetime visits
74%
liked (1,847 👍 / 655 👎)
3,185
favourites (3.2 per 1k visits)
10 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10000 Donation!!!
10,000 R$
Donation 3000 Robux
3,000 R$
Donation 2000 Robux
2,000 R$
Donation 800 Robux
800 R$
Donation 400 Robux
400 R$
Donation 200 Robux
200 R$
Donation 100 Robux
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played · welcome135,639 · 13.3% win
Passed Training · progression13,122 · 1.9% win
500 Studs · other950 · 0.00% win
750 Studs · other337 · 0.00% win
1000 Studs · other145 · 0.00% win
50 Overall Kills · progression144 · 0.00% win
Special Agent Bruce · other115 · 0.00% win
1250 Studs · other95 · 0.00% win
1500 Studs · other66 · 0.00% win
100 Overall Kills · progression27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3874no change
14 Aug 2026, 15:3774first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.