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[⚡] Anime Training Evolution! ⚔️

[⚡] Anime Training Evolution! ⚔️

A Roblox experience owned by Anime Reborn.

SimulatorENAnimeClickerPet Collection

[⚡] Anime Training Evolution! ⚔️ is a simulator experience created on 2023-03-20. The game has accumulated 6,026,491 lifetime visits and 43,159 favorites. It maintains a 97% like percentage. Currently, zero users are playing the experience. The title includes special characters and references anime themes within its description.

Description (written by the developer; not a statement by this register)

Welcome to Anime Training Evolution! ⚔️ Try to Defeat as Much Anime as Possible! 🥇 New Update At 30000 Likes! 💡 How To Play: - Collect Energy To Defeat Anime Faster⚡ - Use Yens to Upgrade Energy and Get Better Pets That Give More Yens 💴 - Upgrade Your Sword With Energy ⚔️ - Get in the top of the Leaderboards🌐 Use code "Brainrot" for 100 YENS! 💴 Thanks for the Support...! ⭐️Favorite and Like the game to be notified on UPDATES👍🏼 Tags: Anime, Wall, Punch, Fighting, Infinite, Swords, Clicker, Energy, Race, Fun, Pets, Adventure, Training, Italian Brainrot, Grow

Last updated by the developer 12 Jun 2026, 12:06 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
6,026,491
lifetime visits
97%
liked (28,709 👍 / 925 👎)
43,178
favourites (7.2 per 1k visits)
20 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Chance Hatch
499 R$
Super Lucky
299 R$
x2 Damage
249 R$
x2 Energy
249 R$
+1 Hero
199 R$
+2 Pets
199 R$
x2 Yens
199 R$
Triple Hatch
149 R$
Fast Hatch
99 R$
Lucky
99 R$
+50 Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,271,420 · 100.0% win
Reached Dragon Ball Island · progression313,576 · 5.3% win
Reached One Piece Island · progression56,975 · 0.40% win
Reached Demon Slayers Island · progression19,123 · 0.00% win
Reached Hero Academia Island · progression3,659 · 0.00% win
Reached Arise Island · progression665 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:0497no change
14 Aug 2026, 00:0497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.