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No Jumping Obby For Admin

No Jumping Obby For Admin

A Roblox experience owned by Kubo testtss.

ObbyENno jumping mechaniclevel-based progressionadmin privileges

No Jumping Obby For Admin is an obby experience created on 2023-04-23. It has accumulated 79,618,104 lifetime visits and 359,986 favorites. Currently, 27 players are active. The experience holds an 80% like percentage. The description highlights 40 levels and reward mechanics.

Description (written by the developer; not a statement by this register)

🌟 Welcome to No Jumping Obby For Admin! 🎮✨ 🚫 Ready for the ultimate challenge? Embark on an adventure through 40 thrilling levels where you’ll master the art of navigating without jumping! 💪 Can you conquer this unique obby and claim your rewards? 🌈🏅 ✨ Features: 🏅 Claim Your Rewards as you conquer each stage! 🎁 Unlock exciting new rewards and level up your skills! 👍 Hit 20,000 Likes for fresh updates and new features! 📢 Join our group to stay in the loop about upcoming updates and events! ✔️ Premium Benefits: Enjoy the exclusive Speed Coil to help you zoom through the obby! 🚀💨 Challenge yourself today—can you complete the obby without jumping? Let’s find out! 🏆💥 Tags: Obby, Challenge, No Jumping, Admin, Adventure, Fun, Levels, Speed Coil. 📌 Like 👍 & Favorite ⭐ to show your support and help us reach our goals! 😊💖

Last updated by the developer 26 Jan 2026, 15:13 UTC.

27
playing (measured 10 Aug 2026, 16:16 UTC)
79,618,104
lifetime visits
80%
liked (27,934 👍 / 6,869 👎)
360,442
favourites (4.5 per 1k visits)
23 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1641first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cloud
499 R$
Jump Ability
350 R$
Grapple Hook
249 R$
Rainbow Magic Carpet
249 R$
Speed Coil
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome38,394,769 · 100.0% win
Stage 5 · progression36,897,694 · 100.0% win
Stage 10 · progression34,522,004 · 100.0% win
Stage 15 · progression33,385,576 · 100.0% win
Stage 20 · progression30,403,519 · 100.0% win
Stage 25 · progression28,475,628 · 100.0% win
Stage 30 · progression27,649,308 · 97.9% win
Stage 35 · progression25,152,014 · 90.1% win
Stage 40 · progression24,554,657 · 88.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8023 August 2026 — 80 % liked2 September 2026 — 80 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3580no change
23 Aug 2026, 13:3280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.