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Cat Infection 2

Cat Infection 2

A Roblox experience owned by noob_reliefed studios.

SurvivalENsurvivalhorrorzombie-like

Cat Infection 2 is a discontinued survival experience created on 2023-06-02. The game records 1,714,203 lifetime visits and 2,794 favorites. It maintains a 66% like percentage. Currently, two users are playing. The description notes the game is Player VS Cats and mentions file corruption in the predecessor.

Description (written by the developer; not a statement by this register)

(DISCONTINUED, I DONT WANT TO SUPPORT THIS GAME) oh come on how long will this game still be alive... CI2 for short. Fight Back Or Lose Yourself. Cat Infection 2 is a Player VS Cats game where you have to stay alive and avoid turning into a cat (cat infection 1's files were corrupted and had to be shutdown) NOTE: this isnt directly related with cat infection by shiba force nor other similar things, and is just by mere coincidence. 2ND NOTE: gamepasses will transfer to another game, some of them work, some of them dont, but theres gonna be a better game and the gamepasses will be transferred there, if you own the gamepasses you'll get them and a prize in the new game so i recommend you buying them

Last updated by the developer 24 Apr 2026, 19:32 UTC.

2
playing (measured 10 Aug 2026, 20:49 UTC)
1,714,203
lifetime visits
66%
liked (764 👍 / 392 👎)
2,795
favourites (1.6 per 1k visits)
2 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(DESC) VIP
150 R$
(Desc) medkit
75 R$
(Desc)random food
75 R$
Teddy bear
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello Hooman · welcome113,788 · 8.4% win
no longer broke · collection999 · 0.00% win
Egg hunt · collection290 · 0.00% win
Winner · other161 · 0.00% win
tutorial complete · welcome76 · 0.00% win
Cat infection 2 Halloween · other27 · 0.00% win
placeholder · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0266no change
14 Aug 2026, 11:0166first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.