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TIS: The Transfeyyr

TIS: The Transfeyyr

A Roblox experience owned by The Infectious Studio..

RoleplayENSCP-inspiredcombatroleplay

TIS: The Transfeyyr is a roleplay experience created on 2023-02-09. It currently has 198 players. The game has accumulated 19,104,102 lifetime visits, 54,646 favorites, and a 74% like percentage.

Description (written by the developer; not a statement by this register)

🎮CONTROLS: ● Shift: Sprint ● Ctrl: Shift Lock <<🛠 CURRENT DEVS: 🛠>> ● CodedAgony (@CodedAgony) | Lead Developer | Scripter 📄 ● Pedasinhi (@pedasinhi) | Builder 🧱 📄 CREDITS: - Many inspirations from SCP: Secret Laboratory Tags (Ignore): Furry, Hangout, Transfeyyr, Fighting, Cats, TIS, Roleplay, SCP, Combat,

Last updated by the developer 3 Aug 2026, 19:27 UTC.

97
playing (measured 24 Aug 2026, 01:50 UTC)
19,221,594
lifetime visits
74%
liked (10,232 👍 / 3,672 👎)
55,810
favourites (2.9 per 1k visits)
9 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97234165.510 August 2026 — 234 players21 August 2026 — 106 players21 August 2026 — 130 players21 August 2026 — 121 players21 August 2026 — 140 players22 August 2026 — 127 players22 August 2026 — 141 players22 August 2026 — 120 players22 August 2026 — 136 players22 August 2026 — 133 players22 August 2026 — 135 players22 August 2026 — 130 players22 August 2026 — 118 players22 August 2026 — 117 players22 August 2026 — 101 players22 August 2026 — 134 players22 August 2026 — 149 players22 August 2026 — 166 players22 August 2026 — 170 players22 August 2026 — 177 players22 August 2026 — 177 players22 August 2026 — 153 players22 August 2026 — 175 players22 August 2026 — 168 players22 August 2026 — 155 players22 August 2026 — 138 players22 August 2026 — 115 players22 August 2026 — 126 players22 August 2026 — 143 players23 August 2026 — 160 players23 August 2026 — 165 players23 August 2026 — 158 players23 August 2026 — 126 players23 August 2026 — 150 players23 August 2026 — 117 players23 August 2026 — 136 players23 August 2026 — 150 players23 August 2026 — 127 players23 August 2026 — 114 players23 August 2026 — 102 players23 August 2026 — 129 players23 August 2026 — 153 players23 August 2026 — 203 players23 August 2026 — 164 players23 August 2026 — 165 players23 August 2026 — 191 players23 August 2026 — 167 players23 August 2026 — 184 players23 August 2026 — 155 players23 August 2026 — 147 players23 August 2026 — 138 players23 August 2026 — 135 players23 August 2026 — 123 players24 August 2026 — 139 players24 August 2026 — 97 players10 August 202624 August 2026
55 measurements spanning 13 days, net -137. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–255 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 55
Measured (UTC)PlayersChange
24 Aug 2026, 01:5097-42
24 Aug 2026, 00:50139+16
23 Aug 2026, 23:50123-12
23 Aug 2026, 22:50135-3
23 Aug 2026, 21:50138-9
23 Aug 2026, 20:50147-8
23 Aug 2026, 19:50155-29
23 Aug 2026, 18:50184+17
23 Aug 2026, 17:50167-24
23 Aug 2026, 16:50191+26
23 Aug 2026, 15:50165+1
23 Aug 2026, 14:50164-39
23 Aug 2026, 13:50203+50
23 Aug 2026, 12:50153+24
23 Aug 2026, 11:50129+27
23 Aug 2026, 10:50102-12
23 Aug 2026, 09:50114-13
23 Aug 2026, 08:50127-23
23 Aug 2026, 07:50150+14
23 Aug 2026, 06:50136first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test1
10,000 R$
Rainbow Name and Chat
350 R$
VIP
250 R$
Private Server Admin
200 R$
Strong Flashlight
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Owner joined your server! · social5,254 · 0.00% win
Played as aℓ乇ร · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked24 August 2026 — 74 % liked24 August 2026 — 74 % liked2 September 2026 — 74 % liked13 August 20262 September 2026
56 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 56
Measured (UTC)% likedChange
2 Sept 2026, 17:0774no change
24 Aug 2026, 01:5074no change
24 Aug 2026, 00:5074no change
23 Aug 2026, 23:5074no change
23 Aug 2026, 22:5074no change
23 Aug 2026, 21:5074no change
23 Aug 2026, 20:5074no change
23 Aug 2026, 19:5074no change
23 Aug 2026, 18:5074no change
23 Aug 2026, 17:5074no change
23 Aug 2026, 16:5074no change
23 Aug 2026, 15:5074no change
23 Aug 2026, 14:5074no change
23 Aug 2026, 13:5074no change
23 Aug 2026, 12:5074no change
23 Aug 2026, 11:5074no change
23 Aug 2026, 10:5074no change
23 Aug 2026, 09:5074no change
23 Aug 2026, 08:5074no change
23 Aug 2026, 07:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.