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Neon Cartoony Obby [200 Levels]

Neon Cartoony Obby [200 Levels]

A Roblox experience owned by SpectacularOutfits.

ObbyENneon theme200 levelsrebirth system

Neon Cartoony Obby [200 Levels] is an obby experience created on 2023-06-06. The game features 200 neon-themed obstacles and includes a rebirth system. It has accumulated 1,954,243 lifetime visits and 7,719 favorites. Currently, 37 players are active. The experience holds a 55% like percentage.

Description (written by the developer; not a statement by this register)

Neon Cartoony Obby is a vibrant and tough challenge with 200 neon-themed obstacles! Your progress is automatically saved, so you can always resume from where you left off. Can you reach the end? NEW: 🔄 Rebirth System ✨ Improved Bright & Neon Colors 🔇 Music Off Button 🪐 Reduced Price for the Gravity Coil 🏆 New Perks for the Winner 👾 Bug fixes Tags: Neon Colors – Cartoony Outline – Colorful – Rainbow – Fun – Challenging – Obby – Hard

Last updated by the developer 14 Jul 2026, 18:30 UTC.

37
playing (measured 11 Aug 2026, 01:08 UTC)
1,954,243
lifetime visits
55%
liked (1,112 👍 / 916 👎)
7,830
favourites (4.0 per 1k visits)
6 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:0891first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!1,220,944 · 100.0% win
Level 10 · progression759,389 · 100.0% win
Level 20 · progression560,129 · 100.0% win
Level 30 · progression431,920 · 90.0% win
Level 40 · progression337,260 · 75.3% win
Level 50 · progression289,984 · 68.5% win
Level 60 · progression268,198 · 61.0% win
Level 70 · progression198,833 · 44.0% win
Level 80 · progression174,305 · 39.9% win
Level 90 · progression152,904 · 36.1% win
Level 100 · progression119,702 · 32.3% win
Level 110 · progression108,621 · 28.2% win
Level 120 · progression80,651 · 19.6% win
Level 130 · progression73,183 · 16.5% win
Level 140 · progression65,711 · 14.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:5355no change
14 Aug 2026, 09:5255first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.