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2D Obby Challenge

2D Obby Challenge

A Roblox experience owned by SpectacularOutfits.

ObbyEN2.5D perspectiverebirth mechanicneon retro aesthetic

2D Obby Challenge is an obby experience created on 2025-11-17. It has 1,618,278 lifetime visits, 11,882 favorites, and a 63% like percentage. Currently, 11 users are playing.

Description (written by the developer; not a statement by this register)

Welcome to the 2D Obby Challenge! Jump and parkour your way through 150 unique stages in this 2.5D perspective obby! Your progress saves automatically, so you can always continue right where you left off. Complete the whole obby, and if you’re ready for another round, you can rebirth and take on all 150 stages again! Neon Colors – Retro – Colorful – Perspective – Fun – Challenging – Obby – Hard

Last updated by the developer 13 Jul 2026, 21:10 UTC.

11
playing (measured 11 Aug 2026, 01:08 UTC)
1,618,278
lifetime visits
63%
liked (3,050 👍 / 1,759 👎)
12,018
favourites (7.4 per 1k visits)
17 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:0826first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,225,549 · 100.0% win
10_Completed_Levels · progression833,711 · 100.0% win
20_Completed_Levels · progression493,389 · 85.8% win
30_Completed_Levels · progression353,155 · 60.6% win
40_Completed_Levels · progression247,418 · 46.6% win
50_Completed_Levels · progression185,328 · 23.1% win
60_Completed_Levels · progression159,732 · 22.0% win
70_Completed_Levels · progression121,624 · 22.8% win
80_Completed_Levels · progression86,424 · 14.8% win
90_Completed_Levels · progression71,264 · 11.2% win
100_Completed_Levels58,784 · 11.3% win
110_Completed_Levels · progression49,883 · 10.9% win
120_Completed_Levels · progression42,796 · 9.9% win
130_Completed_Levels · progression38,376 · 9.8% win
140_Completed_Levels · progression34,812 · 9.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:3763no change
14 Aug 2026, 11:3763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.