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Raid Boss Fights

Raid Boss Fights

A Roblox experience owned by kazdums low effort games.

Fighting & PvPENboss rushaction combatweapon progression

Raid Boss Fights is a fighting-pvp experience created on 2023-06-08. It has 2,004,559 lifetime visits, 6,261 favorites, and a 70% like percentage. Currently, 8 players are active. The game features boss battles with weapon progression and difficulty scaling.

Description (written by the developer; not a statement by this register)

Some bosses are DIFFICULT, it's recommended to defeat easier bosses first before attempting hard ones! You get new weapons by beating bosses and/or buying them from the shop! (Points drop from bosses with Hard+ Difficulty) (Join the group for a exclusive weapon!) ⚠️Warning: Some fights may be extremely hard to beat and may require practicing and learning their moves & patterns before you beat them! (All bosses are possible solo and nohittable!) ⚠️ Controls(PC): Ability - Z, X, and C Dodge - Q (Weapons are guaranteed to have at least 1 skill, most have many!) 📱ALL weapons have full mobile support, cutscenes included! 📱 Credits to Calamity Mod for several songs used! ❤️ Disclaimer: This is a passion project created for fun, bugs may occur. ❤️

Last updated by the developer 16 Jun 2026, 23:46 UTC.

8
playing (measured 10 Aug 2026, 18:07 UTC)
2,004,559
lifetime visits
70%
liked (2,073 👍 / 905 👎)
6,277
favourites (3.1 per 1k visits)
8 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:076first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Terrarian
100 R$
Yoru
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome181,703 · 56.5% win
Rejuvenated · other177,864 · 19.6% win
Beat Golem · progression63,164 · 8.1% win
Beat Aquarius · progression47,324 · 10.4% win
Atomized · other39,289 · 6.9% win
Fish Food · collection37,186 · 7.5% win
Beat Spellcaster · progression35,948 · 7.5% win
Sabotaged · other33,223 · 5.8% win
Snowgrave · other32,972 · 5.2% win
Beat Draedon Trio · progression31,493 · 4.6% win
Electrified · other27,161 · 5.2% win
Scorched · other24,468 · 4.6% win
Beat Byte · progression23,966 · 4.6% win
Pwned · other23,451 · 3.5% win
Beat Earthmover · progression20,680 · 4.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:3270no change
14 Aug 2026, 09:3270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.