Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[MORE MODIFIERS!] speed demon boss fight (real)

[MORE MODIFIERS!] speed demon boss fight (real)

A Roblox experience owned by team spelled incorrectly.

Fighting & PvPENboss fightfan gamehardcore

[MORE MODIFIERS!] speed demon boss fight (real) is a fighting-pvp experience created on 2023-04-16. It has accumulated 23,061,556 lifetime visits and 22,402 favorites. Currently, 218 users are playing. The game holds a 75% like percentage. The description notes it is based on [FREE ADMIN] and contains flashing lights.

Description (written by the developer; not a statement by this register)

!GAME CONTAINS FLASHING LIGHTS! A game where you fight a very fast creature at first, but their defeat sparked a series of events. • This is game is based on [FREE ADMIN], and therefore; a fan game, despite that, this game is not what it seems. • Most fictional characters (Speed Demon, The Whigmaster, etc.) in this game was made and owned by the user: TheGreatMemelord111, while some other creations (Ahat Man and more) were made by the user: bizarre_ahat. NOTICE: Since this games focused on the usage of some general Roblox gears, this game was designed to be hard and is not for casual players (Roblox catalog gears requires experience to be able to use them properly; worth mentioning gear fighters). And if you were coming from SBSD to obtain Crossover rewards, don't expect this game to be so easy.

Last updated by the developer 16 Aug 2026, 13:34 UTC.

95
playing (measured 21 Aug 2026, 20:54 UTC)
23,163,214
lifetime visits
75%
liked (14,780 👍 / 4,804 👎)
24,610
favourites (1.1 per 1k visits)
16 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9524917210 August 2026 — 249 players21 August 2026 — 95 players10 August 202621 August 2026
2 measurements spanning 11 days, net -154. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–272 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5495-154
10 Aug 2026, 14:15249first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Practice Mode
75 R$
Speed Demon College Funds (he earns minimum wage)
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

0-1 Involuntary Exorcism · other559,215 · 2.3% win
0-2 Self-Reflection · other394,742 · 1.2% win
0-3 Triple Trouble · other137,832 · 0.70% win
0-4 Hat Slayer · other78,368 · 0.70% win
Sin of Pride · other65,891 · 2.7% win
Galactic Destruction · other6,099 · 0.60% win
The Reckoning · other5,254 · 0.20% win
0-5 Divine Deconstruction… · other4,364 · 0.50% win
Duelo Maestro · other3,203 · 0.20% win
0-S Sanguine Spectre · secret954 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 2026 — 75 % liked21 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked12 September 2026 — 75 % liked22 September 2026 — 75 % liked2 October 2026 — 75 % liked12 October 2026 — 75 % liked22 October 2026 — 75 % liked13 August 202622 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:4675no change
12 Oct 2026, 16:3875no change
2 Oct 2026, 16:3775no change
22 Sept 2026, 16:3575no change
12 Sept 2026, 16:3475no change
2 Sept 2026, 16:3375no change
23 Aug 2026, 16:1775no change
21 Aug 2026, 20:5475no change
13 Aug 2026, 16:0775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.