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[EVENT] Pull a Sword

[EVENT] Pull a Sword

A Roblox experience owned by xFrozen Obbys.

SimulatorENstrength-grindpetscollect

Pull a Sword is a simulator experience created on June 22, 2023. The game currently has 1,609 players and 636,399 favorites. It has accumulated 400,589,661 lifetime visits and maintains a 97% like percentage. The title features daily stages, strength training, and pet collection mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to Pull a Sword! NEW STAGES DAILY! 🏋️ Train To Gain Strength 🥊 Pull The Swords to gain a new Swords! 🏆 Collect Wins & Pets! PREMIUM PLAYERS GET +10% Strength level & +10% SPEED ❤️ Like the game and join the group for 20% Strength Bonus! ❤️ Like the game for updates & codes! Free PET Code : DELAY_A_CODE Tags: Race, Colors, Swords , Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Ragdoll, Rainbow, Colorful, Rebirth, Energy, Stars, Racing, Raiding , Friends , Simulator

Last updated by the developer 24 Oct 2026, 22:06 UTC.

594
playing (measured 26 Oct 2026, 11:50 UTC)
405,985,303
lifetime visits
97%
liked (1,384,338 👍 / 38,495 👎)
650,388
favourites (1.6 per 1k visits)
22 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3421,8951,118.55945 October 202626 October 2026
500 measurements spanning 21 days, net -118. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 109–2,128 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 11:50594+48
26 Oct 2026, 10:50546-20
26 Oct 2026, 09:50566+45
26 Oct 2026, 08:50521+36
26 Oct 2026, 07:50485-20
26 Oct 2026, 06:50505+4
26 Oct 2026, 05:50501+19
26 Oct 2026, 04:50482+51
26 Oct 2026, 03:50431+7
26 Oct 2026, 02:50424+5
26 Oct 2026, 01:50419-6
26 Oct 2026, 00:50425-22
25 Oct 2026, 23:50447-39
25 Oct 2026, 22:50486+11
25 Oct 2026, 21:50475-6
25 Oct 2026, 20:50481-77
25 Oct 2026, 19:50558-66
25 Oct 2026, 18:50624+6
25 Oct 2026, 17:50618-75
25 Oct 2026, 16:50693first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Season XXVIII Pass
399 R$
Celestial 2026 Pass
399 R$
Autumn Pass
399 R$
World Cup Pass
299 R$
x2 Feathers
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome82,310,925 · 87.3% win
Obtain the Excalibur · collection47,208,254 · 54.6% win
Obtain the Pyroslash · collection22,517,907 · 29.9% win
Obtain the Aquila · collection12,558,677 · 22.2% win
Obtain the Anubis Scepter · collection8,059,180 · 15.2% win
Obtain the Prismatic Edge · collection6,059,596 · 11.5% win
Obtain the War Trident · collection3,199,375 · 6.3% win
Obtain the Aetherius · collection737,542 · 1.5% win
Obtain the Victory Sword · collection406,829 · 1.0% win
The Hatch · other138,041 · 0.00% win
Obtain the Oblivion's Edge · collection62,846 · 0.20% win
Obtain the Colossus · collection3,758 · 0.00% win
Iron Player · other175 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 202626 October 2026
1566 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1566
Measured (UTC)% likedChange
26 Oct 2026, 11:5097no change
26 Oct 2026, 10:5097no change
26 Oct 2026, 09:5097no change
26 Oct 2026, 08:5097no change
26 Oct 2026, 07:5097no change
26 Oct 2026, 06:5097no change
26 Oct 2026, 05:5097no change
26 Oct 2026, 04:5097no change
26 Oct 2026, 03:5097no change
26 Oct 2026, 02:5097no change
26 Oct 2026, 01:5097no change
26 Oct 2026, 00:5097no change
25 Oct 2026, 23:5097no change
25 Oct 2026, 22:5097no change
25 Oct 2026, 21:5097no change
25 Oct 2026, 20:5097no change
25 Oct 2026, 19:5097no change
25 Oct 2026, 18:5097no change
25 Oct 2026, 17:5097no change
25 Oct 2026, 16:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

13,921,875
YouTube views across 25 matched videos

Most-viewed match: “Rich Noob Becomes the STRONGEST in Roblox Pull a Sword”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 26 Aug 2026, 03:20 UTC.