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PROVE DAD WRONG BY SELLING ROCKS TYCOON

PROVE DAD WRONG BY SELLING ROCKS TYCOON

A Roblox experience owned by memes studioz.

TycoonENtycoonsellingdad

PROVE DAD WRONG BY SELLING ROCKS TYCOON is a tycoon experience created on 2023-07-09. It records 13,378,444 lifetime visits, 53,555 favorites, and a 95% like percentage. Currently, three users play the game. The description outlines a premise involving collecting and selling rocks to achieve wealth.

Description (written by the developer; not a statement by this register)

your dad thinks you will never make it big. to prove him wrong, you start collecting rocks and selling them to unsuspecting victims on the streets to become the richest person of all time. your dad will finally get the milk and come back... - 👍 LIKE THE GAME TO BRING BACK KANYE - JOIN GROUP FOR 50% CASH BOOST - JOIN THE GROUP FOR THE LATEST CODES. version 1 -removed kanye Codes: JOINED, OPTIMIZATION, BASEMENT, THIRDFLOOR Inspired by badass experiences and joshua

Last updated by the developer 29 Apr 2026, 19:43 UTC.

3
playing (measured 10 Aug 2026, 14:23 UTC)
13,378,444
lifetime visits
95%
liked (32,200 👍 / 1,775 👎)
53,567
favourites (4.0 per 1k visits)
9 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:233first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
350 R$
Auto Sell
299 R$
The Rock
250 R$
Top G
199 R$
x2 Faster Workers
199 R$
Quick Restockers
150 R$
x2 Speed
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Started the rock empire · welcome4,189,463 · 100.0% win
Passed Tutorial · welcome3,742,763 · 93.2% win
Prove dad wrong · other210,896 · 6.6% win
MET THE CREATOR · social135 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3295no change
13 Aug 2026, 18:3295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.