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Deliver a Package: Reimagined

Deliver a Package: Reimagined

A Roblox experience owned by DanVerse Productions.

SimulatorENdelivery simulationhorror mysterynarrative-driven

Deliver a Package: Reimagined is a simulator experience created on 2023-07-13. The game has accumulated 10,318,379 lifetime visits and 32,527 favorites. Currently, 6 users are playing. The title holds an 86% like percentage. It was developed by @DanoDev and @Developerify.

Description (written by the developer; not a statement by this register)

⚠️ WARNING: This game contains the use of common sense 📦 As a package delivery person, your day starts off like any other. However, as you make your deliveries, you can't shake the feeling that something is off in the neighborhood. It seems as though your task may involve more than just delivering packages. Inspired by Get a Snack at 4 AM by @Stixxal and Be a Dad and Get Milk Simulator by br7h productions Created by @DanoDev and @Developerify

Last updated by the developer 9 Aug 2026, 19:55 UTC.

6
playing (measured 10 Aug 2026, 21:50 UTC)
10,318,379
lifetime visits
86%
liked (6,124 👍 / 1,023 👎)
32,653
favourites (3.2 per 1k visits)
13 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:509first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ui editor
100 R$
donation
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

hi · other1,551,581 · 49.8% win
acquired an ending · progression1,318,574 · 43.2% win
not spooky month · other321,831 · 0.00% win
rich · other83,304 · 2.3% win
trashed · other68,325 · 2.3% win
secret · secret20,349 · 0.30% win
spooky month · other17,586 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0686no change
13 Aug 2026, 20:0586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.