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Escape Moving Head

Escape Moving Head

A Roblox experience owned by Shestvie Official [RU].

HorrorENhorrorchasestage-based

Escape Moving Head is a horror experience created on 2024-09-08. It records 86,574,685 lifetime visits and 38,458 favorites. Currently, 542 players are active. The game maintains a 74% like percentage. Updates include stages and a boss character named Roberto.

Description (written by the developer; not a statement by this register)

Run from the moving head!🗣 Our group: https://www.roblox.com/groups/33179020 Likes = Update Game progress is saved!💾 [2025/03/05] Stage 12 added!! [2025/02/13] Stage 11 added! [2024/12/18] BOSS added! [2024/12/16] Stage 10 added! [2024/12/10] Stage 9 added! [2024/12/05] Stage 8 added! [2024/11/20] Stage 7 added! [2024/11/10] Stage 6 added! [2024/11/03] Stage 5 added! [2024/10/27] Stage 4 added! [2024/10/15] Stage 3 added! [2024/10/02] Stage 2 added! [2024/09/25] Stage 1 added! The name of the head is Roberto, which is the son of the famous Felipe head and the Angry head. Thank you for your dedication to this game! ✔Follow the creator: https://www.roblox.com/users/296250657/profile tags: Obby, Survival, Maze, Comedy, Horror, Head, Escape

Last updated by the developer 18 Oct 2026, 15:40 UTC.

360
playing (measured 26 Oct 2026, 11:50 UTC)
93,996,600
lifetime visits
76%
liked (7,658 👍 / 2,483 👎)
48,130
favourites (0.5 per 1k visits)
8 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1454,3402,242.53605 October 202626 October 2026
500 measurements spanning 21 days, net -322. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 11:50360+26
26 Oct 2026, 10:50334+49
26 Oct 2026, 09:50285+39
26 Oct 2026, 08:50246-4
26 Oct 2026, 07:50250+35
26 Oct 2026, 06:50215-30
26 Oct 2026, 05:50245-19
26 Oct 2026, 04:50264-62
26 Oct 2026, 03:50326-108
26 Oct 2026, 02:50434-133
26 Oct 2026, 01:50567-122
26 Oct 2026, 00:50689-2,248
25 Oct 2026, 23:502,937+1,464
25 Oct 2026, 22:501,473+183
25 Oct 2026, 21:501,290+154
25 Oct 2026, 20:501,136-8
25 Oct 2026, 19:501,144+159
25 Oct 2026, 18:50985+87
25 Oct 2026, 17:50898+32
25 Oct 2026, 16:50866first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
450 R$
Scythe
399 R$
Nuke
350 R$
Super Coil
300 R$
Ticket to skip Stages
300 R$
Rocket Launcher
300 R$
Acid Rocket Launcher
250 R$
Mega Rocket Launcher
200 R$
Speed Coil
200 R$
Troll Slap
180 R$
Invisible Potion
180 R$
Gravity Coil
180 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 1 · progression23,065,549 · 100.0% win
Stage 2 · progression14,629,461 · 77.6% win
Stage 3 · progression11,424,247 · 60.6% win
Stage 4 · progression8,669,155 · 45.0% win
Stage 5 · progression6,700,659 · 36.6% win
Stage 6 · progression4,869,907 · 27.8% win
Stage 7 · progression4,279,647 · 24.8% win
Stage 8 · progression3,574,813 · 20.4% win
Stage 9 · progression2,846,814 · 16.3% win
Stage 10 · progression2,325,790 · 13.6% win
Stage 11 · progression1,593,203 · 11.1% win
Stage 12 · progression653,651 · 4.7% win
Stage 2026🎄 · progression360,518 · 0.00% win
All Bosses · progression247,466 · 1.0% win
Stage 🎃 · progression135,275 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

74767521 August 202626 October 2026
1564 measurements spanning 66 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1564
Measured (UTC)% likedChange
26 Oct 2026, 11:5076no change
26 Oct 2026, 10:5076no change
26 Oct 2026, 09:5076no change
26 Oct 2026, 08:5076no change
26 Oct 2026, 07:5076no change
26 Oct 2026, 06:5076no change
26 Oct 2026, 05:5076no change
26 Oct 2026, 04:5076no change
26 Oct 2026, 03:5076no change
26 Oct 2026, 02:5076no change
26 Oct 2026, 01:5076no change
26 Oct 2026, 00:5076no change
25 Oct 2026, 23:5076no change
25 Oct 2026, 22:5076no change
25 Oct 2026, 21:5076no change
25 Oct 2026, 20:5076no change
25 Oct 2026, 19:5076+1
25 Oct 2026, 18:5075no change
25 Oct 2026, 17:5075no change
25 Oct 2026, 16:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
9 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.