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unLimited

unLimited

A Roblox experience owned by Unlimited Group.

RoleplayENwebtoon adaptationsupernatural abilitiesschool hierarchy

unLimited is a roleplay experience created on 2023-08-13. It has accumulated 1,672,430 lifetime visits and holds 9,129 favorites. Currently, three users are playing. The experience maintains a 69% like percentage. The description indicates gameplay based on the webtoon unOrdinary, involving supernatural abilities and school hierarchy mechanics.

Description (written by the developer; not a statement by this register)

In a world where everybody has supernatural abilities, rise to the peak as the strongest of your school's hierarchy! Gain fantastical powers, and conquer other players to reach the summit of unLimited! Based off the webtoon, unOrdinary. ❗To enter codes, type "![code here]" Latest code: !MAP ⭐New Code at 2M Visits! ⭐New Code at 5k Likes! ⭐New Code at 3k Members!

Last updated by the developer 6 Aug 2026, 20:57 UTC.

3
playing (measured 10 Aug 2026, 23:51 UTC)
1,672,430
lifetime visits
68%
liked (3,866 👍 / 1,781 👎)
9,130
favourites (5.5 per 1k visits)
13 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:513first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Autoroll
2,000 R$
Custom Clothing
1,500 R$
x2 Luck
1,000 R$
2x Rarity
1,000 R$
Auto Quest
750 R$
2x Gold
750 R$
2x EXP
500 R$
2x Money
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Low-Tier · other282,424 · 36.9% win
Mid-Tier · other57,494 · 14.2% win
Elite-Tier · other40,185 · 11.3% win
High-Tier · other31,172 · 11.3% win
God-Tier · other25,839 · 11.3% win
Mythic-Tier · other19,448 · 8.5% win
Exodia-Tier · collection15,744 · 5.7% win
Chaos-Tier · other5,932 · 0.00% win
Primordial-Tier · other951 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

686968.514 August 2026 — 69 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:1768-1
14 Aug 2026, 11:1669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.