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⚙️ Sylbyte [Bullet Hell]

⚙️ Sylbyte [Bullet Hell]

A Roblox experience owned by Sylbyte.

ShooterENbullet hellsingleplayerstory-driven

⚙️ Sylbyte [Bullet Hell] is a shooter experience created on 2023-08-16. It has recorded 1,316,469 lifetime visits and 66,006 favorites. Currently, five users are playing. The experience holds an 89% like percentage. The description indicates it is a beginner-friendly, singleplayer bullet hell game with story elements, currently in beta.

Description (written by the developer; not a statement by this register)

Immerse yourself in intense BEGINNER FRIENDLY Bullet Hell combat, where mastering your skills is key! Expect many deaths as you learn through trial and error! • This is a singleplayer fighting game where the story expands through dialog with each defeated opponent, you play as a character who awakens with amnesia, embarking on a journey to ascend through the layers and ultimately regain their lost memories. • This is a story-driven game, so expect a lot of dialogue! • This game is still in BETA Make sure to check every once in a while for more content! • Join our community server for SNEAK PEEKS of upcoming updates! Sylbyte ❤️ Made with love by Ezra. Credits to: Panman Music, Peritune Music & Leviathan Music! Thanks to: AllynaStarz, BonkFanClub, higuyyayme, literalsushiwater, PiixelPie, Kirlimasto, Agmhgbfmfsdd_Pro, Rain_6297, Good1005, Menta1ity, itzSammy2002, WorriedZark, HexOath, herpaderpaderpader and Caeser2022 for making this project possible!

Last updated by the developer 27 Jul 2026, 19:19 UTC.

5
playing (measured 10 Aug 2026, 23:03 UTC)
1,316,469
lifetime visits
89%
liked (18,286 👍 / 2,298 👎)
66,171
favourites (50.3 per 1k visits)
16 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:037first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Iclyn UI Theme
299 R$
Orin UI Theme
299 R$
Soria UI Theme
299 R$
Qiaoran UI Theme
299 R$
Charlotte UI Theme
275 R$
Vinas UI Theme
250 R$
Gron UI Theme
200 R$
Vie UI Theme
200 R$
Syl UI Theme
200 R$
Livia UI Theme
199 R$
Mido UI Theme
175 R$
Custom Battle UI Colors
149 R$
Early Update Access
149 R$
Custom Bullet Colors
99 R$
Support
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hard Mode - Naomi · progression68,880 · 12.0% win
Hard Mode - Syl · progression30,249 · 7.2% win
Insane Mode - Naomi · progression18,880 · 3.6% win
Hard Mode - Orin · progression16,408 · 6.0% win
Hard Mode - Livia · progression15,027 · 8.4% win
Hard Mode - Iclyn · progression10,936 · 2.4% win
Hard Mode - Nana · progression8,437 · 0.00% win
Have a Great Summer! · other7,697 · 14.5% win
Hard Mode - Mido · progression7,166 · 1.2% win
Insane Mode - Syl · progression6,495 · 0.00% win
Apprentice · progression5,740 · 0.00% win
Hard Mode - Vie · progression5,195 · 1.2% win
Hard Mode - Sparsian · progression5,193 · 1.2% win
Insane Mode - Orin · progression4,020 · 0.00% win
Hard Mode - Soria · progression3,955 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:3389no change
24 Aug 2026, 13:2189no change
14 Aug 2026, 13:2089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.