UPD✨BALTHAZAR
A Roblox experience owned by Team Quasar..
Fighting & PvPENsouls-likemelee combatdark fantasy
UPD✨BALTHAZAR is a fighting-pvp Roblox experience created on 2023-08-23. The game currently has 261 players online. It has accumulated 18,946,851 lifetime visits and 200,340 favorites. The title holds a 76% like percentage. The description identifies the project as an unfinished beta featuring melee and ranged combat mechanics.
Description (written by the developer; not a statement by this register)
BALTHAZAR is an unfinished melee & ranged combat fighting game. The game is in BETA state, bugs may occur, if you encounter any - please report them on our communication server. 💕Use code 40K_LIKES to get 40 minutes of 2X XP and 400 Aurums. Next code on 50K likes! ✨2X Event every Friday, Saturday and Sunday! ⚙️Type /cmds in chat to see available PS commands 🎮Tips: - Your controls and their cooldown are always updated in the left corner of the screen ( Available only on PC & Console ); - Damage might register with a slight delay due to opponent's ping compensation. This affects everyone equally, keeping things fair for all players; - Rolling provides Invincibility Frames, allowing you to phase through attacks, protecting you from damage. 🏷️sword fighting, skill based, souls-like, dark fantasy, soulslike, FFA, PvP, battleground, souls like, arena, duels, medieval, parry, knight, free for all, deflect.
Last updated by the developer 27 Aug 2026, 15:50 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 12:50 | 282 | +39 |
| 4 Sept 2026, 11:50 | 243 | +20 |
| 4 Sept 2026, 10:50 | 223 | -6 |
| 4 Sept 2026, 09:50 | 229 | +25 |
| 4 Sept 2026, 08:50 | 204 | -23 |
| 4 Sept 2026, 07:50 | 227 | -3 |
| 4 Sept 2026, 06:50 | 230 | +26 |
| 4 Sept 2026, 05:50 | 204 | -32 |
| 4 Sept 2026, 04:50 | 236 | -24 |
| 4 Sept 2026, 03:50 | 260 | +17 |
| 4 Sept 2026, 02:50 | 243 | +17 |
| 4 Sept 2026, 01:50 | 226 | -2 |
| 4 Sept 2026, 00:50 | 228 | +2 |
| 3 Sept 2026, 23:50 | 226 | -14 |
| 3 Sept 2026, 22:50 | 240 | +34 |
| 3 Sept 2026, 21:50 | 206 | -12 |
| 3 Sept 2026, 20:50 | 218 | -5 |
| 3 Sept 2026, 19:50 | 223 | -16 |
| 3 Sept 2026, 18:50 | 239 | -20 |
| 3 Sept 2026, 17:50 | 259 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 12:50 | 76 | no change |
| 4 Sept 2026, 11:50 | 76 | no change |
| 4 Sept 2026, 10:50 | 76 | no change |
| 4 Sept 2026, 09:50 | 76 | no change |
| 4 Sept 2026, 08:50 | 76 | no change |
| 4 Sept 2026, 07:50 | 76 | no change |
| 4 Sept 2026, 06:50 | 76 | no change |
| 4 Sept 2026, 05:50 | 76 | no change |
| 4 Sept 2026, 04:50 | 76 | no change |
| 4 Sept 2026, 03:50 | 76 | no change |
| 4 Sept 2026, 02:50 | 76 | no change |
| 4 Sept 2026, 01:50 | 76 | no change |
| 4 Sept 2026, 00:50 | 76 | no change |
| 3 Sept 2026, 23:50 | 76 | no change |
| 3 Sept 2026, 22:50 | 76 | no change |
| 3 Sept 2026, 21:50 | 76 | no change |
| 3 Sept 2026, 20:50 | 76 | no change |
| 3 Sept 2026, 19:50 | 76 | no change |
| 3 Sept 2026, 18:50 | 76 | no change |
| 3 Sept 2026, 17:50 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.