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Age of Honor 義

Age of Honor 義

A Roblox experience owned by Tuna Studio: Age of Honor 義.

Fighting & PvPENcombatskill-basedhonor

Age of Honor 義 is a fighting-pvp experience created on 2024-06-23. It has 11,412,342 lifetime visits, 128,996 favorites, and an 83% like percentage. Currently, 6 players are active.

Description (written by the developer; not a statement by this register)

⚔️ The most SKILL-BASED combat.

Last updated by the developer 18 Jul 2026, 17:28 UTC.

6
playing (measured 10 Aug 2026, 18:02 UTC)
11,412,342
lifetime visits
83%
liked (44,909 👍 / 9,270 👎)
129,129
favourites (11.3 per 1k visits)
23 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:027first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Trait Saver
1,000 R$
Early Access
300 R$
Killsound
150 R$
Spin Skipper
150 R$
Emotes
75 R$
Musician
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Warrior's First Step · welcome2,535,761 · 81.3% win
Ultimate Counter · other65,038 · 0.90% win
Kill Streak · progression1,969 · 3.7% win
Pure Gold · other278 · 0.00% win
Thunder Caller · other254 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8313 August 2026 — 83 % liked23 August 2026 — 83 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:3083no change
13 Aug 2026, 19:2383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.