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Raid Rush

Raid Rush

A Roblox experience owned by Raid Rush.

RacingENBoss FightsDungeon CrawlerFantasy RPG

Raid Rush is a racing experience created on 2023-09-13. It has accumulated 883,059 lifetime visits and 30,196 favorites. The title maintains an 88% like percentage. Currently, one user is playing the game. The description highlights a stadium update, artifact mechanics, and platform-specific controls for desktop, controller, and mobile devices.

Description (written by the developer; not a statement by this register)

🥊 STADIUM UPDATE is FINALLY HERE! Stadium Raids will commence at the start of every hour! Drop ARTIFACTS to make your weapons stronger! ⚔️ Welcome to Raid Rush! You and seven players have been assigned to hunt bosses that appear across the realm. 🌟 Roblox Plus players earn Stars every hour and receive more side mission rewards while playing Raid Rush! 👨‍💻 Next code at 7500 likes! 🎮 Controls Desktop: Click to attack, Q or SPACE to dodge roll Controller: RT to attack, LT or B to dodge roll, LB to toggle camera lock Mobile: Tap to attack, dodge roll and camera lock buttons provided 🔖 Tags: RPG, Fantasy, Loot, Treasure, Boss Fights, Dungeon Crawler, Weapon Building

Last updated by the developer 7 Aug 2026, 04:48 UTC.

1
playing (measured 10 Aug 2026, 20:20 UTC)
883,059
lifetime visits
88%
liked (6,820 👍 / 958 👎)
30,166
favourites (34.2 per 1k visits)
13 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:2013first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

More Item Drops
600 R$
Double Shards
400 R$
Superstar
400 R$
Auto Star Shop
225 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Commence the Raids! · progression149,289 · 23.0% win
Special Entry! · other75,119 · 0.00% win
Reach Level 10 · progression40,887 · 0.00% win
Shiny New Gear! · other23,963 · 0.00% win
Reach Level 20 · progression15,838 · 0.00% win
Locked and Loaded! · other14,348 · 4.6% win
Not so Hyper! · other9,408 · 0.00% win
Reach Level 30 · progression6,007 · 0.00% win
Crafting Expertise! · other3,243 · 0.00% win
Take a Chance! · other3,228 · 0.00% win
Reach Level 40 · progression1,686 · 0.00% win
Rushing my Raid! · progression924 · 0.00% win
Mission: Possible! · other525 · 0.00% win
Reach Level 50 · progression461 · 0.00% win
Stadium's Most Wanted! · other89 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:3688no change
24 Aug 2026, 16:3588no change
14 Aug 2026, 16:3488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.