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[JUGGERNAUT] Super Toilet Brawl

[JUGGERNAUT] Super Toilet Brawl

A Roblox experience owned by Pro Gamers and Games.

ShooterENhorde survivalboss fightweapon progression

[JUGGERNAUT] Super Toilet Brawl is a shooter experience created on 2023-10-14. It has recorded 148,922,593 lifetime visits and 124,799 favorites. Currently, 266 users are playing. The game holds an 87% like percentage. Players defeat toilet waves to unlock weapons and characters, with difficulty increasing per wave. Exploit use results in permanent bans.

Description (written by the developer; not a statement by this register)

(It is recommended to play in Private Servers) Mini Update: -New secret badge (play Onslaught Mode) -New Forge character (Elite Juggernaut Astro Toilet) -Elite Juggernaut Astro Toilet boss in Onslaught Mode -New VIP exclusive character (Bling Camerahead) HOW TO PLAY: -Defeat waves of toilets to gain more kills -Once you have enough, you can unlock more weapons and characters -Each wave gets harder and harder -If all players die at least once during a wave, the game resets back to wave 1 USING EXPLOITS WILL RESULT IN A PERMANENT BAN FROM THE GAME!

Last updated by the developer 26 Jun 2026, 15:53 UTC.

92
playing (measured 24 Aug 2026, 02:50 UTC)
149,059,601
lifetime visits
87%
liked (85,478 👍 / 12,886 👎)
125,254
favourites (0.8 per 1k visits)
14 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9224416810 August 2026 — 148 players21 August 2026 — 188 players21 August 2026 — 154 players21 August 2026 — 138 players21 August 2026 — 141 players22 August 2026 — 125 players22 August 2026 — 113 players22 August 2026 — 112 players22 August 2026 — 104 players22 August 2026 — 112 players22 August 2026 — 120 players22 August 2026 — 129 players22 August 2026 — 147 players22 August 2026 — 174 players22 August 2026 — 173 players22 August 2026 — 142 players22 August 2026 — 204 players22 August 2026 — 218 players22 August 2026 — 195 players22 August 2026 — 221 players22 August 2026 — 178 players22 August 2026 — 213 players22 August 2026 — 217 players22 August 2026 — 219 players22 August 2026 — 198 players22 August 2026 — 162 players22 August 2026 — 145 players22 August 2026 — 136 players22 August 2026 — 139 players23 August 2026 — 131 players23 August 2026 — 131 players23 August 2026 — 173 players23 August 2026 — 141 players23 August 2026 — 112 players23 August 2026 — 117 players23 August 2026 — 122 players23 August 2026 — 155 players23 August 2026 — 190 players23 August 2026 — 191 players23 August 2026 — 194 players23 August 2026 — 190 players23 August 2026 — 207 players23 August 2026 — 244 players23 August 2026 — 219 players23 August 2026 — 222 players23 August 2026 — 213 players23 August 2026 — 231 players23 August 2026 — 236 players23 August 2026 — 194 players23 August 2026 — 174 players23 August 2026 — 175 players23 August 2026 — 176 players23 August 2026 — 150 players24 August 2026 — 119 players24 August 2026 — 114 players24 August 2026 — 92 players10 August 202624 August 2026
56 measurements spanning 14 days, net -56. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–267 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 56
Measured (UTC)PlayersChange
24 Aug 2026, 02:5092-22
24 Aug 2026, 01:50114-5
24 Aug 2026, 00:50119-31
23 Aug 2026, 23:50150-26
23 Aug 2026, 22:50176+1
23 Aug 2026, 21:50175+1
23 Aug 2026, 20:50174-20
23 Aug 2026, 19:50194-42
23 Aug 2026, 18:50236+5
23 Aug 2026, 17:50231+18
23 Aug 2026, 16:50213-9
23 Aug 2026, 15:50222+3
23 Aug 2026, 14:50219-25
23 Aug 2026, 13:50244+37
23 Aug 2026, 12:50207+17
23 Aug 2026, 11:50190-4
23 Aug 2026, 10:50194+3
23 Aug 2026, 09:50191+1
23 Aug 2026, 08:50190+35
23 Aug 2026, 07:50155first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supreme TV Head 2.0
549 R$
Supreme Camerahead 2.0
449 R$
Supreme Speakerhead 2.0
399 R$
VIP
249 R$
Cinemahead
249 R$
Supreme TV Head
199 R$
Supreme Speakerhead
149 R$
Supreme Camerahead
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,458,401 · 26.1% win
Beat Standard Mode · progression1,715,706 · 4.6% win
Beat Hard Mode · progression1,044,716 · 2.3% win
Beat Insane Mode · progression894,562 · 1.8% win
Beat Chaos Mode · progression646,778 · 3.5% win
Meow · other575,829 · 1.9% win
Defeat the Supreme Counter · progression518,208 · 3.5% win
Defeat the Toilet Emperor · progression470,787 · 3.2% win
Defeat the Awakened Supreme Tri-Head · progression448,545 · 3.0% win
Beat ??? Mode · progression416,976 · 3.1% win
Defeat Jimmy · progression94,403 · 0.70% win
Beat Chaos Mode (Hardcore) · progression57,925 · 0.20% win
Beat Standard Mode (Hardcore) · progression51,564 · 0.20% win
Beat Insane Mode (Hardcore) · progression50,004 · 0.20% win
Defeat the Supreme Counter (Hardcore) · progression45,042 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked23 August 2026 — 87 % liked24 August 2026 — 87 % liked24 August 2026 — 87 % liked24 August 2026 — 87 % liked2 September 2026 — 87 % liked21 August 20262 September 2026
56 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 56
Measured (UTC)% likedChange
2 Sept 2026, 12:5287no change
24 Aug 2026, 02:5087no change
24 Aug 2026, 01:5087no change
24 Aug 2026, 00:5087no change
23 Aug 2026, 23:5087no change
23 Aug 2026, 22:5087no change
23 Aug 2026, 21:5087no change
23 Aug 2026, 20:5087no change
23 Aug 2026, 19:5087no change
23 Aug 2026, 18:5087no change
23 Aug 2026, 17:5087no change
23 Aug 2026, 16:5087no change
23 Aug 2026, 15:5087no change
23 Aug 2026, 14:5087no change
23 Aug 2026, 13:5087no change
23 Aug 2026, 12:5087no change
23 Aug 2026, 11:5087no change
23 Aug 2026, 10:5087no change
23 Aug 2026, 09:5087no change
23 Aug 2026, 08:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.