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UPD! Factory Tycoon 🏭

UPD! Factory Tycoon 🏭

A Roblox experience owned by Summit Games Productions.

TycoonENtycoonminingidle

Description (written by the developer; not a statement by this register)

🏭 Welcome to Factory Tycoon! This game is about mining, processing, and selling blocks to earn money! Sell tons of blocks and become the richest player on the leaderboards! 💸 HUGE NEW AREA! Oil Facilities unlocked at rebirth 9! 👍 Like and ⭐ Favorite the game to support future updates! 💾All progress is autosaved so you can resume back at any time!💾 ⚡️Lagging? Use a FREE VIP Server!⚡️ ➡️ This game is heavily inspired by the old Quarry Tycoon by UltimateRobloxian35

Last updated by the developer 18 Aug 2026, 18:55 UTC.

87
playing (measured 22 Aug 2026, 04:50 UTC)
11,783,144
lifetime visits
86%
liked (35,436 👍 / 5,848 👎)
73,731
favourites (6.3 per 1k visits)
28 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8713911310 August 2026 — 136 players21 August 2026 — 139 players21 August 2026 — 126 players21 August 2026 — 116 players21 August 2026 — 122 players22 August 2026 — 111 players22 August 2026 — 105 players22 August 2026 — 101 players22 August 2026 — 101 players22 August 2026 — 87 players10 August 202622 August 2026
10 measurements spanning 12 days, net -49. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–147 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:5087-14
22 Aug 2026, 03:50101no change
22 Aug 2026, 02:50101-4
22 Aug 2026, 01:50105-6
22 Aug 2026, 00:50111-11
21 Aug 2026, 23:50122+6
21 Aug 2026, 22:50116-10
21 Aug 2026, 21:50126-13
21 Aug 2026, 20:54139+3
10 Aug 2026, 14:06136first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super VIP
279 R$
Double Gems
249 R$
Double Coins
249 R$
Extreme Grinder
149 R$
Double XP
99 R$
Auto Collect
79 R$
OP Upgrader
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome5,008,390 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked13 August 20262 September 2026
12 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:1986no change
23 Aug 2026, 19:1786no change
22 Aug 2026, 04:5086no change
22 Aug 2026, 03:5086no change
22 Aug 2026, 02:5086no change
22 Aug 2026, 01:5086no change
22 Aug 2026, 00:5086no change
21 Aug 2026, 23:5086no change
21 Aug 2026, 22:5086no change
21 Aug 2026, 21:5086no change
21 Aug 2026, 20:5486no change
13 Aug 2026, 19:1786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.