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DESCENT

DESCENT

A Roblox experience owned by KAXAS.

HorrorENhorrorco-oplethal-company-clone

DESCENT is a horror experience created on 2023-11-22. It has recorded 26,955,375 lifetime visits and maintains a 94% like percentage. The game currently has 120 players online. Users have added it to their favorites 467,743 times. The genre is classified as horror.

Description (written by the developer; not a statement by this register)

Descent into an abandoned facility and scavenge for objects to sell, meet the quota to avoid the worst ! scary / horror round-based multiplayer / co-op (up to 4 players (free) / up to 8 players with Bigger Lobby Pass / 50 players in private servers with Bigger Lobby Pass ! gameplay is based off Lethal Company.

Last updated by the developer 13 Jul 2026, 13:17 UTC.

87
playing (measured 21 Aug 2026, 20:54 UTC)
27,079,860
lifetime visits
94%
liked (32,622 👍 / 2,062 👎)
473,583
favourites (17.5 per 1k visits)
22 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

87134110.510 August 2026 — 134 players21 August 2026 — 87 players10 August 202621 August 2026
2 measurements spanning 11 days, net -47. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–141 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5487-47
10 Aug 2026, 15:49134first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bigger Lobby
399 R$
Infinite Explosive Teddy
199 R$
Custom Sign
74 R$
More Emotes
74 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

It's descent time · progression3,904,636 · 64.8% win
Survivor · other1,741,461 · 20.6% win
Intern · other1,152,892 · 4.8% win
Crew of Descenders659,377 · 2.7% win
Employee · other657,626 · 2.7% win
Courier · other551,130 · 1.8% win
Operator · other417,624 · 1.9% win
Technician · other373,024 · 1.3% win
Specialist · other178,229 · 1.0% win
Shipper · other119,040 · 0.30% win
Blue Monkeys · collection43,439 · 3.3% win
Research · other38,265 · 1.0% win
Governor · other10,856 · 0.10% win
Developer · other4,977 · 0.00% win
Merchant · other3,358 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0294no change
23 Aug 2026, 15:4894no change
21 Aug 2026, 20:5494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

descent.fandom.com0 active editors · 1,025 edits
168 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.