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my wife left me tycoon

my wife left me tycoon

A Roblox experience owned by Badass Experiences.

TycoonENtycoonmemedark humor

my wife left me tycoon is a tycoon experience created on 2023-11-29. It records 25,907,315 lifetime visits and 193,403 favorites. Currently, 79 users play the game. The title holds a 96 percent like percentage. The description includes a disclaimer regarding emotional distress and mentions version 1.31 updates.

Description (written by the developer; not a statement by this register)

DISCLAIMER: WIFE is not responsible for any sudden emotional distress. (Ex. crying, depression, looksmaxing). WIFE is not responsible for any sudden interest in RAID SHADOW LEGENDS or SOYLENT GREEN. ⚠️ DO NOT FORGET THE WIFE BILL ⚠️ press R to ragdoll Version 1.31: - SHE TOOK THE KIDS 😫 - removed drake again - fixed 3 bugs! - added 15 bugs - fixed ending

Last updated by the developer 13 Jun 2026, 20:14 UTC.

79
playing (measured 10 Aug 2026, 13:52 UTC)
25,907,315
lifetime visits
96%
liked (192,692 👍 / 8,758 👎)
194,899
favourites (7.5 per 1k visits)
29 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:52107first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X CASH
749 R$
AUTO-SELL
449 R$
AUTO-PICKUP
449 R$
INFINITE SANITY
94 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BEAT THE GAME (???) · progression600,597 · 16.1% win
Ending C · progression501,116 · 13.1% win
Ending D · progression84,425 · 2.3% win
True Ending · progression44,609 · 1.3% win
Ending A · progression22,136 · 0.40% win
ENDING B · progression13,957 · 0.40% win
DAVID PLAYED · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0796no change
23 Aug 2026, 15:5296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.