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SELL UGLY CLOTHES TYCOON

SELL UGLY CLOTHES TYCOON

A Roblox experience owned by Badass Experiences.

TycoonENmeme fashionbusiness simulationtycoon

SELL UGLY CLOTHES TYCOON is a tycoon experience created on 2023-06-16. The game currently has 17 players online. It has accumulated 12,518,189 lifetime visits, 58,319 favorites, and a 96% like percentage.

Description (written by the developer; not a statement by this register)

your dad calls you a failure that will never amount to anything in life because you want a shirt with a meme on it. 10 years later you decide to prove him wrong by starting a business selling meme fashion to become the most famous trend setter of all time. - 👍 LIKE THE GAME TO BRING BACK KANYE - JOIN GROUP FOR 5% CASH BOOST version 1 -removed kanye ty for japanese voice: KikoAmami

Last updated by the developer 24 Jul 2026, 20:47 UTC.

17
playing (measured 10 Aug 2026, 13:52 UTC)
12,518,189
lifetime visits
96%
liked (41,601 👍 / 1,683 👎)
58,483
favourites (4.7 per 1k visits)
16 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Restock
599 R$
x2 Worker Speed
499 R$
x2 Cash Forever
399 R$
SPRINT
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU DID NOT JOIN. · other12,339 · 0.50% win
SAVED FATHER · progression9,970 · 0.20% win
DESTROY THE ORGANIZATION · progression8,091 · 0.20% win
SIKE. · other6,233 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:5296no change
23 Aug 2026, 18:5196no change
13 Aug 2026, 18:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.