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[0.6.11] PROJECT APEX

[0.6.11] PROJECT APEX

A Roblox experience owned by ARCSOFT.

AdventureENsci-fico-op campaignbioengineering

[0.6.11] PROJECT APEX is an adventure experience from 2023 with over 26.4 million lifetime visits. It records 980 playing now, a like rating of 95%, 329,591 favourites.

Description (written by the developer; not a statement by this register)

Participating in an experimental program that intends to push the boundaries of human capabilities through genetic manipulation and bioengineering, you and up to three other players will take on a mission-driven campaign that covers the history of the TITAN Corporation up until the global freeze, all experienced through the view of a helmet camera. Weekends provide double income and XP. ⚠ WORK IN PROGRESS This game is in demo. Tutorial, more missions, outbreak expansions, character model reworks, etc. will come in time. This game is being made because it's a fun concept to work on - do not hold us to any standards. ⦾ HARDWARE Mid-ranged hardware is required to play this game at minimum performance. We try to balance our visual fidelity with high performance, however, there is a limit to our strategies. © ARCSOFT, 2026 All bans issued by automated systems are final. Moderation bans can be appealed through our website.

Last updated by the developer 26 Oct 2026, 23:23 UTC.

407
playing (measured 28 Oct 2026, 07:50 UTC)
27,662,782
lifetime visits
94%
liked (93,439 👍 / 5,458 👎)
347,185
favourites (12.6 per 1k visits)
1 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1581,3407494077 October 202628 October 2026
500 measurements spanning 21 days, net -129. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Oct 2026, 07:50407+85
28 Oct 2026, 06:50322-34
28 Oct 2026, 05:50356-3
28 Oct 2026, 04:50359-55
28 Oct 2026, 03:50414-25
28 Oct 2026, 02:50439-52
28 Oct 2026, 01:50491-7
28 Oct 2026, 00:50498-21
27 Oct 2026, 23:50519-93
27 Oct 2026, 22:50612-5
27 Oct 2026, 21:50617-41
27 Oct 2026, 20:50658-11
27 Oct 2026, 19:50669+3
27 Oct 2026, 18:50666-22
27 Oct 2026, 17:50688+60
27 Oct 2026, 16:50628-45
27 Oct 2026, 15:50673-22
27 Oct 2026, 14:50695-34
27 Oct 2026, 13:50729+127
27 Oct 2026, 12:50602first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Supporter
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

⋮⋮ THE HARD WAY · progression1,978,367 · 28.0% win
⋮⋮ MURDERER · other1,140,068 · 32.9% win
⋮⋮ TAKING NAMES · other1,030,440 · 39.6% win
⋮⋮ CEASE FIRE · other679,830 · 11.6% win
⋮⋮ INFECTED · other205,328 · 3.7% win
⋮⋮ ENTRY IN, ENTRY OUT · other53,205 · 42.2% win
⋮⋮ THREADING THE NEEDLE · other0 · 0.00% win
⋮⋮ MEDIC! · other0 · 0.00% win
⋮⋮ YOUR PAYCHECK · other0 · 0.00% win
⋮⋮ NOSEBREAKER · other0 · 0.00% win
⋮⋮ SO MUCH PAPERWORK · other0 · 0.00% win
⋮⋮ COLLATERAL DAMAGE · other0 · 0.00% win
⋮⋮ LOCKSMITH · other0 · 0.00% win
⋮⋮ ENTRY TEAM · other0 · 0.00% win
⋮⋮ EVERYBODY KNOWS ME · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

949594.513 August 202628 October 2026
1608 measurements spanning 76 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1608
Measured (UTC)% likedChange
28 Oct 2026, 07:5094no change
28 Oct 2026, 06:5094no change
28 Oct 2026, 05:5094no change
28 Oct 2026, 04:5094no change
28 Oct 2026, 03:5094no change
28 Oct 2026, 02:5094no change
28 Oct 2026, 01:5094no change
28 Oct 2026, 00:5094no change
27 Oct 2026, 23:5094no change
27 Oct 2026, 22:5094no change
27 Oct 2026, 21:5094no change
27 Oct 2026, 20:5094no change
27 Oct 2026, 19:5094no change
27 Oct 2026, 18:5094no change
27 Oct 2026, 17:5094no change
27 Oct 2026, 16:5094no change
27 Oct 2026, 15:5094no change
27 Oct 2026, 14:5094no change
27 Oct 2026, 13:5094no change
27 Oct 2026, 12:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.