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[0.6.11] PROJECT APEX

[0.6.11] PROJECT APEX

A Roblox experience owned by ARCSOFT.

AdventureENsci-fico-op campaignbioengineering

[0.6.11] PROJECT APEX is an adventure experience created on 2023-12-01. It currently has 1,093 players online. The title has accumulated 21,149,136 lifetime visits and 283,256 favorites. User engagement metrics show a 95% like percentage. The game features a mission-driven campaign involving genetic manipulation themes.

Description (written by the developer; not a statement by this register)

Participating in an experimental program that intends to push the boundaries of human capabilities through genetic manipulation and bioengineering, you and up to three other players will take on a mission-driven campaign that covers the history of the TITAN Corporation up until the global freeze, all experienced through the view of a helmet camera. Weekends provide double income and XP. ⚠ WORK IN PROGRESS This game is in demo. Tutorial, more missions, outbreak expansions, character model reworks, etc. will come in time. This game is being made because it's a fun concept to work on - do not hold us to any standards. ⦾ HARDWARE Mid-ranged hardware is required to play this game at minimum performance. We try to balance our visual fidelity with high performance, however, there is a limit to our strategies. © ARCSOFT, 2026 All bans issued by automated systems are final. Moderation bans can be appealed through our website.

Last updated by the developer 5 Aug 2026, 23:59 UTC.

843
playing (measured 26 Aug 2026, 23:50 UTC)
22,062,923
lifetime visits
95%
liked (81,650 👍 / 4,351 👎)
291,555
favourites (13.2 per 1k visits)
1 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4301,115772.584310 August 202626 August 2026
125 measurements spanning 16 days, net -94. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 327–1,218 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 125
Measured (UTC)PlayersChange
26 Aug 2026, 23:50843-83
26 Aug 2026, 22:50926+33
26 Aug 2026, 21:50893-63
26 Aug 2026, 20:50956-46
26 Aug 2026, 19:501,002+79
26 Aug 2026, 18:50923-15
26 Aug 2026, 17:50938-40
26 Aug 2026, 16:50978+65
26 Aug 2026, 15:50913-167
26 Aug 2026, 14:501,080+74
26 Aug 2026, 13:501,006+67
26 Aug 2026, 12:50939+142
26 Aug 2026, 11:50797+27
26 Aug 2026, 10:50770+77
26 Aug 2026, 09:50693+109
26 Aug 2026, 08:50584+60
26 Aug 2026, 07:50524-88
26 Aug 2026, 06:50612+67
26 Aug 2026, 05:50545-54
26 Aug 2026, 04:50599first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Supporter
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

⋮⋮ THE HARD WAY · progression1,141,136 · 64.4% win
⋮⋮ MURDERER · other686,823 · 36.9% win
⋮⋮ TAKING NAMES · other621,707 · 33.4% win
⋮⋮ CEASE FIRE · other409,159 · 22.1% win
⋮⋮ INFECTED · other128,391 · 6.4% win
⋮⋮ ENTRY IN, ENTRY OUT · other16,504 · 0.60% win
⋮⋮ YOUR PAYCHECK · other0 · 0.00% win
⋮⋮ NOSEBREAKER · other0 · 0.00% win
⋮⋮ SO MUCH PAPERWORK · other0 · 0.00% win
⋮⋮ ENTRY TEAM · other0 · 0.00% win
⋮⋮ THREADING THE NEEDLE · other0 · 0.00% win
⋮⋮ LOCKSMITH · other0 · 0.00% win
⋮⋮ ROID RAGE · other0 · 0.00% win
⋮⋮ MEDIC! · other0 · 0.00% win
⋮⋮ BY THE BOOK · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 202626 August 2026
126 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 126
Measured (UTC)% likedChange
26 Aug 2026, 23:5095no change
26 Aug 2026, 22:5095no change
26 Aug 2026, 21:5095no change
26 Aug 2026, 20:5095no change
26 Aug 2026, 19:5095no change
26 Aug 2026, 18:5095no change
26 Aug 2026, 17:5095no change
26 Aug 2026, 16:5095no change
26 Aug 2026, 15:5095no change
26 Aug 2026, 14:5095no change
26 Aug 2026, 13:5095no change
26 Aug 2026, 12:5095no change
26 Aug 2026, 11:5095no change
26 Aug 2026, 10:5095no change
26 Aug 2026, 09:5095no change
26 Aug 2026, 08:5095no change
26 Aug 2026, 07:5095no change
26 Aug 2026, 06:5095no change
26 Aug 2026, 05:5095no change
26 Aug 2026, 04:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.