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Hello Neighbor Lost To Serpent

Hello Neighbor Lost To Serpent

A Roblox experience owned by The Train Family!.

HorrorENHello Neighborhorrormodded

Hello Neighbor Lost To Serpent is a horror experience created on 2024-02-03. It records 3,657,475 lifetime visits and 24 concurrent players. The title holds 11,287 favorites and maintains a 70% like percentage. Assets derive from the open-source Hello Neighbor Modkit. Publishers include UniverseC_sky, MatepTheEpic, and The Train Family.

Description (written by the developer; not a statement by this register)

This is Hello Neighbor as it was envisioned, brought to life if the original concept had been fully realized in the final release.. The majority of the game's assets were sourced from the open-source Hello Neighbor "Modkit." -Publisher: UniverseC_sky, MatepTheEpic & The Train Family

Last updated by the developer 20 Jan 2026, 19:56 UTC.

24
playing (measured 10 Aug 2026, 15:22 UTC)
3,657,475
lifetime visits
70%
liked (2,763 👍 / 1,206 👎)
11,552
favourites (3.2 per 1k visits)
3 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2226first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beat the game · progression30,825 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0870no change
24 Aug 2026, 04:0770no change
14 Aug 2026, 04:0770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.